{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Antidote_Sunday2.jpg","local":"\/data\/posts\/2013\/08\/c014a2ead1b70b8b65f7453055252ddd.jpg"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Antidote_Sunday2.jpg","local":"\/data\/posts\/2013\/08\/c014a2ead1b70b8b65f7453055252ddd.jpg"}],"author_link":"author\/antidote\/","author_name":"Antidote","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377883620,"event":"LD27","likes":25,"metadata":{"p_key":"79367","p_author":"Antidote","p_authorkey":"0","p_urlkey":"288377","p_title":"Antidote: Art Postmortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377883620","p_likes":"25","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/30\/antidote-art-postmortem\/","text":"<h5><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=27803\" style=\"font-size: 0.83em\"><img alt=\"postmortem-header\" class=\"alignnone size-full wp-image-293551\" height=\"140\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/postmortem-header2.jpg\" width=\"547\"\/><\/a><\/h5>\n<h2>By <span style=\"text-decoration: underline\"><a href=\"http:\/\/danielsnd.com\/\">Daniel Nascimento<\/a><\/span><\/h2>\n<h3><span style=\"text-decoration: underline\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=27803\">Click here to play Antidote<\/a><\/span><\/h3>\n<p>This was my first time participating on a Game Jam, and it was a fantastic experience to me. It kinda happened by luck\/chance. It was 1 hour before the theme announcement, and I was reading my twitter feeds when I saw a tweet from <a href=\"https:\/\/twitter.com\/chevyray\">@ChevyRay<\/a> looking for artists to collaborate on Ludum Dare 27. I had heard about it before, of course, but never really thought of joining due to my lack of coding skills. Soon enough we were chatting about it and waiting excitedly for the announcement of the theme.<\/p>\n<p>As I had no previous experience with Jams, we were already talking on how we should do the art for our game. We both decided that low-poly would be the way to go, both to get things done fast and keep a simple, reproducible style going.<\/p>\n<p>Once we got the theme, \u201c10 Seconds\u201d we went into brainstorming mode, throwing a bunch of ideas back and forth. \u00a0We had talked before about which games each of us like, and we found common ground on \u201cdungeon looting\u201d games, so we started there. Soon we had the idea of an explorer that got poisoned while exploring, and only had 10 seconds to survive, having to find \u201cantidotes\u201d that would prolong his life. With that idea, I had a Indiana-Jones type character in my mind, and went to Maya to start blocking him out, just 30 minutes into the clock.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/firstdayantidote1.jpg\"><img alt=\"firstdayantidote\" class=\"alignnone size-full wp-image-293463\" height=\"654\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/firstdayantidote1.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/firstdayantidote1-252x300.jpg 252w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/firstdayantidote1.jpg 550w\" width=\"550\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p><a href=\"http:\/\/i.imgur.com\/bcTcTar.gif\"><img alt=\"\" class=\"alignright\" height=\"140\" src=\"http:\/\/i.imgur.com\/bcTcTar.gif\" style=\"margin: 4px\" width=\"177\"\/><\/a><\/p>\n<p>I decided to get the animations done before sleeping, so I would be able to only worry about props and enemies on day 2. Did some really quick and dirty placeholder animations and crashed in bed (I was pretty sleepy already).<\/p>\n<p>I managed to send Chevy the <em>walk<\/em>, <em>idle<\/em>, and <em>hurt<\/em> animations by 1:52am, and went to bed.<\/p>\n<p>\u00a0<\/p>\n<p><span id=\"more-293340\"><\/span><\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/antidoteday21.jpg\"><img alt=\"antidoteday2\" class=\"alignnone size-full wp-image-293499\" height=\"1150\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/antidoteday21.jpg\" width=\"550\"\/><\/a><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/antidote_sunday1.jpg\"><img alt=\"antidote_sunday1\" class=\"alignnone size-full wp-image-293521\" height=\"127\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/antidote_sunday1.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/antidote_sunday1-300x69.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/antidote_sunday1.jpg 550w\" width=\"550\"\/><\/a><\/p>\n<p>By Sunday almost all set props were done, so we started the day by finishing off some bones, rocks, plants and other dungeon decor that we could use make the floor\/set more interesting.<\/p>\n<p>When that was out of the way we figured we would spend the rest of the day doing enemies\/enemy variations and whatever else Chevy needed for new ideas (Like that chest we did at 11:14am).<\/p>\n<p><a href=\"\/data\/posts\/2013\/08\/c014a2ead1b70b8b65f7453055252ddd.jpg\"><img alt=\"Antidote_Sunday2\" class=\"alignnone size-full wp-image-293522\" height=\"341\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"\/data\/posts\/2013\/08\/c014a2ead1b70b8b65f7453055252ddd.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Antidote_Sunday2-300x186.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Antidote_Sunday2.jpg 550w\" width=\"550\"\/><\/a><\/p>\n<p>Good part of sunday was dedicated to enemies. We choose flying skulls, slimes and plants because those wouldn\u2019t require me to do a proper rig and animation, they were animated on the engine itself by Chevy. Most of the variations are simply different textures with a Lattice deformer applied to the model and some vertex-tweaking. That allowed us to make lots of enemy variation in a small amount of time.<\/p>\n<p>By the end of the day while Eliza was working on the Plant enemies I put together a scene in Maya for the <em>main menu<\/em> and another for the <em>game over<\/em> screen. After that I made a variation of that scene with the explorer getting poisoned (we were thinking of having a small 2 scene explanation before the game started, but we ran out of time to add it). Meanwhile Eliza was working on the logo and by 12:49AM we had this:<\/p>\n<p><img alt=\"\" class=\"alignnone\" height=\"311\" src=\"http:\/\/puu.sh\/4ba51\" width=\"555\"\/><\/p>\n<p>After that we went to sleep.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/mondaymorning.jpg\"><img alt=\"mondaymorning\" class=\"alignnone size-full wp-image-293525\" height=\"137\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/mondaymorning.jpg\" width=\"550\"\/><\/a><\/p>\n<p>Monday was the last day for us, we had completed the list of props\/assets we had established on Saturday morning, so we weren\u2019t so sure what to do. We then decided to work on some of the enemy ideas we discarded when brainstorming enemies. Those didn\u2019t have time to get coded into the game in the end ;[<\/p>\n<p>At 1:22pm on the last few hours Chevy asked for a few more Scenes, for Credits and for the \u201cWin\u201d situation. At first he suggested I just posed some enemies in funny ways and named each enemy after one of us, but I thought it would be funny if I could get our faces into some explorers.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/mondaylast.jpg\"><img alt=\"mondaylast\" class=\"alignnone size-full wp-image-293529\" height=\"171\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/mondaylast.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/mondaylast-300x93.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/mondaylast.jpg 550w\" width=\"550\"\/><\/a><\/p>\n<p>The Credits Pic ended up not having enough time to be in the game. \u00a0(That\u2019s why the credits button is not working when you click on it xD). The \u201cWIN SCENE\u201d was made really quick, when we were running almost out of time.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/gamelooks.jpg\"><img alt=\"gamelooks\" class=\"alignnone size-full wp-image-293531\" height=\"140\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/gamelooks.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/gamelooks-300x76.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/gamelooks.jpg 550w\" width=\"550\"\/><\/a><\/p>\n<p>All in all, by the time we submitted the game was looking quite nice. Despite not having shadows Chevy was able to adjust the lighting to look quite nice, even better than the Color Corrected screenshot I sent him. He also added some fake-sprite-shadows underneath things, that helps sell it. I\u2019m quite proud of the overall look of the game, and what we were able to accomplish in so little time. The feeedback we received so far made me very happy <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>\n<p>I would like to throw some more pictures over here to show some more details of the modeling (Click for larger version)<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/ExplorerHoriz.jpg\"><img alt=\"ExplorerHoriz\" class=\"alignnone wp-image-293537\" height=\"270\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/ExplorerHoriz.jpg\" width=\"550\"\/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/SlimeTopo.jpg\"><img alt=\"SlimeTopo\" class=\"alignnone wp-image-293540\" height=\"270\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/SlimeTopo.jpg\" width=\"550\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p><strong>Huge 11mb 4K x 6K image with wireframe\/texture of all assets if anyone is interested:<\/strong><\/p>\n<p><a href=\"https:\/\/dl.dropboxusercontent.com\/u\/10197361\/allassets.jpg\"><img alt=\"allassets_small\" class=\"alignnone size-full wp-image-293541\" height=\"825\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/allassets_small.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/allassets_small-200x300.jpg 200w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/allassets_small.jpg 550w\" width=\"550\"\/><\/a><\/p>\n<p>I\u2019m really glad for being able to participate in this, and will definitely try my best to join the next one <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/> (Hopefully with such an awesome team as I had this time ^^ )<\/p>\n<p>\u00a0<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 30th, 2013 5:27 pm","title":"Antidote: Art Postmortem","title_was_empty":false}