{"assets":[],"author_link":"author\/marvinhawkins\/","author_name":"marvinhawkins","cat":"MiniLD #44 \/ 7dRTS","categories":["MiniLD #44 \/ 7dRTS"],"comments":[],"epoch":1374784620,"event":"LD44","likes":3,"metadata":{"p_key":"79373","p_author":"marvinhawkins","p_authorkey":"0","p_urlkey":"288383","p_title":"Air Command Sitrep Day 3","p_cat":"MiniLD #44 \/ 7dRTS","p_event":"LD27","p_time":"1374784620","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/07\/25\/air-command-sitrep-day-3\/","text":"<p>I\u2019ve made it to day 3. That\u2019s officially two days longer than I\u2019ve done any Ludum Dare style thing hosted on this site. I have the basics of a game now. The player can \u201cWin\u201d if enough of his bombers reach the target. Right now it\u2019s still set to auto spawn, so it kind of plays itself.<\/p>\n<p>\u00a0<\/p>\n<p>BUT\u2026\u2026<\/p>\n<p>Two new mobs enter. (Side note, I never understood why people reffered to units as mobs, but it helps as a reference point now) I\u2019m working on three new mobs, which is where the real strategy will come in.<\/p>\n<p>Fighters: The player controls fighter jets. These can be spawned by pressing the GUI Icon marked build (I still need to come up with some type of cooldown, or money\/resource use to prevent spamming) These mobs will only attack the enemy fighters.<\/p>\n<p>Enemy Fighters: These are a second enemy of the bombers. They want to hunt them down as soon as possible<\/p>\n<p>Helicopters: Great against ground targets. Absolutely imperative for taking down the turrets.<\/p>\n<p>Turrets will attack the Player\u2019s fighters as well. So far I have two new GUI buttons on the screen. When clicked they spawn the units described.<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_263640\" style=\"width: 450px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/7dayrts-day-3-1.jpg\"><img alt=\"Player's jet in all its glory \" class=\"wp-image-263640\" height=\"330\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/7dayrts-day-3-1-550x412.jpg\" width=\"440\"\/><\/a><p class=\"wp-caption-text\">Player\u2019s jet in all its glory<\/p><\/div>\n<p><strong>REAL LIFE Incoming!\u00a0<\/strong><\/p>\n<p>So it will be a stretch to finish this. Despite it being \u2018done\u2019 I still want to add polish, and actually replace the art. But, starting tomorrow, I\u2019m doing another local game jam. (Okay that\u2019s not real life) On Wednesday, I took awesome engagement photos with my lovely Fiancee, and Monday, I\u2019m having friends over for a BBQ. All this is exciting and fun, but this 7dayRTS challenge, may turn into the 10dayRTS Challenge. Hopefully, I can still submit something. This is \u00a0fun idea, and I definitely want to hear the community\u2019s feedback. I already plan on expanding this post jam. PS. Does anyone know how to make Unity\u2019s GUI less fuzzy? I\u2019m looking for a smoother\/crisp font. Any GUI elements I upload, always end up fuzzy. Thanks!<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_263642\" style=\"width: 310px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/7dayrts-day-3-2.jpg\"><img alt=\"GUI build buttons functioning\" class=\"size-medium wp-image-263642\" height=\"225\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/7dayrts-day-3-2-300x225.jpg\" width=\"300\"\/><\/a><p class=\"wp-caption-text\">GUI build buttons functioning<\/p><\/div>\n<p>\u00a0<\/p>","time":"July 25th, 2013 8:37 pm","title":"Air Command Sitrep Day 3","title_was_empty":false}