{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/11\/allright2.jpg","local":"\/data\/posts\/2013\/11\/304efbb04dcb1f73e88842f936099670.jpg"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/11\/allright2.jpg","local":"\/data\/posts\/2013\/11\/304efbb04dcb1f73e88842f936099670.jpg"}],"author_link":"author\/zephyr-raine\/","author_name":"Zephyr Raine","cat":"MiniLD #46","categories":["MiniLD #46"],"comments":[],"epoch":1384153260,"event":"LD46","likes":7,"metadata":{"p_key":"79401","p_author":"Zephyr Raine","p_authorkey":"0","p_urlkey":"288411","p_title":"Sharkinacho Post-Mortem","p_cat":"MiniLD #46","p_event":"LD27","p_time":"1384153260","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/11\/11\/sharkinacho-post-mortem\/","text":"<p><a href=\"\/data\/posts\/2013\/11\/304efbb04dcb1f73e88842f936099670.jpg\"><img alt=\"allright2\" class=\"aligncenter size-full wp-image-299997\" height=\"356\" src=\"\/data\/posts\/2013\/11\/304efbb04dcb1f73e88842f936099670.jpg\" width=\"471\"\/><\/a><\/p>\n<p>It\u2019s been one week since I submitted Sharkinacho to Mini-LD #46 and One game a month. After some feedbacks and sleep, here\u2019s the post-mortem.<\/p>\n<p>\u00a0<\/p>\n<h3>What went wrong :<\/h3>\n<p>\u00a0<\/p>\n<p>This has really been an exhausting week-end. It was way too short, I started on friday at midnight, planning to finish on sunday evening. Unfortunately, it didn\u2019t go as planned <b>AT ALL<\/b>. I had to spend the whole sunday night rushing all the game. And I had to go to class in the morning, which was a disaster. All of this is due to two things : first of all, I started with really big ideas : I planned to make 31 mini-games and I ended up with 4 <i>unfinished <\/i>ones. I should have known that I\u2019d eventually run out of time. I also had to start over the whole project once or twice, which had got me loose a lot of time.<\/p>\n<p>\u00a0<\/p>\n<p>Also, I ain\u2019t very good at all in graphics and music making, those shitty elements took me hours for nothing\u2026 I think I\u2019ll do next jams with some friends of mine, because I really ain\u2019t skiilled enough. But it was very fun to do the full-voice music stuff, even though the result was a little bit disappointing, the game wasn\u2019t that fun or dynamic, and I wish I had some better gameplay ideas.<\/p>\n<p>\u00a0<\/p>\n<p>The biggest problem of this development process was<i> the lack of beta-testing <\/i>: turns out the game was way too hard, and I had to lower the global difficulty. I\u2019ll need to have some people nearby for the next jams, therefore I won\u2019t have to change the code afterwards.<\/p>\n<p>\u00a0<\/p>\n<h3>What went good :<\/h3>\n<p>\u00a0<\/p>\n<p>The how-good-the-game-is\/time-wasted-on-this-project ratio is pretty meh, but, at least I\u2019m glad I finished it, even if it\u2019s in 56 hours instead of 48. From all those years of watching Ludum-Dare events, I know that failure can happen<b> a lot<\/b>. I also had some <i>good feedbacks<\/i> and I can\u2019t wait for the next jams I\u2019ll take part in. I learned a lot of that Shark Jam and I\u2019m glad of some little ideas I came with, dancing shark is gold imo. I\u2019ll just have to take care of the time flying by, next time. Maybe will I do some detailed schedule and see what I can do to improve the games I make.<\/p>\n<p>\u00a0<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/minild-46\/?action=preview&amp;uid=28710\"><strong>Click here to read the entry!<\/strong><\/a><\/p>\n<p>\u00a0<\/p>\n<p>See y\u2019all.<\/p>\n<p>Love.<\/p>\n<p>\u00a0<\/p>","time":"November 11th, 2013 7:01 am","title":"Sharkinacho Post-Mortem","title_was_empty":false}