LD27 : Dive in

I’ve finally decided to dive headfirst into the arena.

I will be using the Torque 2D game engine, which is entirely open-source under the MIT license since february of this year.

I will provide the results of my entry on my github page and submit a pre-compiled .exe version to the voters, of course!

You may find the source code to this particular version of the  engine at the URL below.

https://github.com/capnlove/Torque2D/tree/LD27

Attention OSX users : If anyone wants to compile the engine for OSX (from the repository linked above) and shoot me the .app, I will gladly convert the entry to support both platforms (Windows & OSX)

 

The road to LD27

Over the past 2 weeks, I’ve been fixing bugs in the engine, testing every aspect of it to make sure that T2D is ready for this type of competition.

I’ve tested the art asset pipeline and timed myself to evaluate how long certain tasks may take.

One thing I’ve learned is that no matter how prepared you are, you have NO IDEA of how the competition will turn out.

Will my game be any fun, will I spend time unwisely on aspects that aren’t necessary, will I have something coherent after the 48 hours?

All those questions plague the mind but no answers can be found until the iron is forged in the fires of Ludum Dare.

 

You may follow my updates here and on my personal blog at s01l.com

S01lLogo_250