Unst: Coming to Android

I’ve decided that I’m going to take my minimalist puzzle from LD#26, Unst, and turn it into a game on Android. I think the actual programming of it should be relatively straightforwards, since its mechanics are very minimal, but naturally, there’s a lot of content creation to be done – I should probably pay special care to the puzzles, since the main feedback I got on the original was that the difficulty increased too quickly, but I think using a combination of friends and having a fairly good formula for determining how difficult a level could be (I am a mathematician after all), I should be able to make a nice set of levels. It seems easy enough to publish things on Android, so I’ll start there. If I have time, I could easily write it for iOS as well.

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This entry was posted on Saturday, October 5th, 2013 at 9:30 am and is filed under October Challenge 2013. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.