Things I’ve Learned #3
I suppose it’s a tradition by now that I write a short post of things that I’ve learned since the last Ludum Dare. This being my one year anniversary of LD, here are the other two.
- Time management is essential. If something takes too long, cut it out or move on.
- It’s always a good idea to have a back-up idea, as your first idea may not cut it.
- People like it when things take a turn for the better.
- “=” and “==” are NOT the same thing, and messing them up can KILL YOUR TIME.
- If you run out of time in the Compo, there’s no shame in moving to the Jam.
- Do not start making assets first. Make the early base first. Make it pretty later.
- Take time to appreciate the LD community. I made fan-art for most of the games I played last time, and it went over spectacularly. I may or may not have even made a friend on here.
- If you need help, ask! There are tons of people on here who read the posts (like me) who go around helping people that they can. It got me out of a pinch last time, and reaffirms that the people on here are seriously the best.
- Secure a hosting spot beforehand, because if you can’t host things correctly, then it’s hard to submit.
- You can make a totally ridiculous thing and still have it be super fun! (In fact, a lot of super ridiculous things are absolutely wonderful.)
Once again, good luck to all of you out there!