{"assets":[],"author_link":"author\/greasemonkey\/","author_name":"GreaseMonkey","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1386898560,"event":"LD28","likes":4,"metadata":{"p_key":"79495","p_author":"GreaseMonkey","p_authorkey":"0","p_urlkey":"288505","p_title":"Base code \u201ccomplete\u201d (Boilerplate 28)","p_cat":"LD #28","p_event":"LD28","p_time":"1386898560","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/13\/base-code-complete-boilerplate-28\/","text":"<p>Because it hasn\u2019t changed graphically, I\u2019m just going to reuse this screenshot\u2026<\/p>\n<p><img alt=\"recycling is good\" class=\"alignnone\" src=\"http:\/\/i.imgur.com\/sQznbLP.png\" width=\"100%\"\/><\/p>\n<p>So what <em>has<\/em> changed?<\/p>\n<ul>\n<li>It has sound!<\/li>\n<li>It has music! (.it music, to be precise)<\/li>\n<li>I probably fixed a few bugs along the way.<\/li>\n<\/ul>\n<p>So the links:<\/p>\n<ul>\n<li>Git repo: <a href=\"https:\/\/github.com\/iamgreaser\/boilerplate28\">https:\/\/github.com\/iamgreaser\/boilerplate28<\/a><\/li>\n<li>Windoze build: <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/32094129\/boilerplate28\/boilerplate28-finalbase-win32.zip\" title=\"seriously guys get a real OS. i had to add another #ifdef WIN32.\">https:\/\/dl.dropboxusercontent.com\/u\/32094129\/boilerplate28\/boilerplate28-finalbase-win32.zip<\/a><\/li>\n<\/ul>\n<p>Expect the graphical style of my game to be similar to that screenshot.<\/p>\n<p>So yeah, once more from the top\u2026<\/p>\n<ul>\n<li><strong>Language:<\/strong> Primarily Lua, but I might have to screw with my base engine, which is coded in C.<\/li>\n<li><strong>Text Editor:<\/strong> VIM. What, you seriously think that anything else is even <em>remotely<\/em> worth using? (Important note: Sublime Text is in the \u201canything else\u201d category.)<\/li>\n<li><strong>Base Libraries:<\/strong> SDL2, <a href=\"https:\/\/github.com\/datenwolf\/linmath.h\">linmath.h<\/a> (bundled), base engine (\u201cBoilerplate 28\u2033).<\/li>\n<li><strong>Craphics:<\/strong> OpenGL + a modified version of the PNG loader I made for seabase (which unlike Firefox\u2019s PNG loader completely ignores the sRGB tag, so your blues won\u2019t become purples). If I need more PNGs made, I\u2019ll use GIMP. The graphics will be manually bashed in with Lua.<\/li>\n<li><strong>Sounds:<\/strong> A custom mixer. I\u2019ll probably do vocal samples in Audacity.<\/li>\n<li><strong>Music:<\/strong> <a href=\"https:\/\/github.com\/iamgreaser\/sackit\/\">libsackit<\/a> (bundled). Music will be written with SchismTracker. Might make some samples in SunVox. Will probably end up using ST-xx samples and\/or mzxpack.<\/li>\n<\/ul>\n<p>Anyhow, consider me ready for this.<\/p>","time":"December 13th, 2013 1:36 am","title":"Base code \u201ccomplete\u201d (Boilerplate 28)","title_was_empty":false}