{"assets":[],"author_link":"author\/cerberus98\/","author_name":"cerberus98","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377187800,"event":"LD27","likes":4,"metadata":{"p_key":"79566","p_author":"cerberus98","p_authorkey":"0","p_urlkey":"288576","p_title":"Let\u2019s do this!","p_cat":"LD #27","p_event":"LD27","p_time":"1377187800","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/22\/lets-do-this-63\/","text":"<p>Long time jealousy haver, first time entrant.<\/p>\n<p>\u00a0<\/p>\n<p>Using C++ with SFML, dotEditor, bfxr and pixitracker.<\/p>\n<p>\u00a0<\/p>\n<p>Been home rolling a basic 2D tile engine for a couple weeks now as the basis. You can find what I\u2019ve done so far on <a href=\"https:\/\/github.com\/Cerberus98\/scoundrel_sfml\" target=\"_blank\" title=\"Github\">Github<\/a><\/p>\n<p>\u00a0<\/p>\n<p>Wish me luck <img alt=\":-)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/p>","time":"August 22nd, 2013 4:10 pm","title":"Let\u2019s do this!","title_was_empty":false}