Zombie Tales & OctoberLD not completed :(
Firstly I just want to say THANKS to the whole Ludum Dare community! This was my first challenge and it has been an amazing experience. Thanks for all your support and advice it has been invaluable. And congrats to everyone that completed the challenge its an amazing feat!!
Zombie Tales isn’t complete, but I’m still aiming for a $0.99 Alpha release before Christmas. And I’ll still be bloggind my progress (not necessairly daily) at www.zombietales.net but in the meantime here is a mini breakdown of my Ludum Dare.

1st October – This was after the first day of coding and I could shoot some white boxes.

7th October – BloodHUD. I had pretty much sorted my weapon control and got my Zombies hurting me during that week.

15th October – Spent the whole week porting across the level editor and getting the HUD working on an iPhone.

21st October – I got annoyed with fixing up the level editor so I spent some time on the main menu. It made a huge difference to the feel of the game.

29th October – After the realisation that I wasn’t going to complete Oct Ludum Dare. I worked on some fun stuff in the editor like adding vehicles.
I’m a little depressed because I didn’t complete the challenge, but I’m glad I got a chance to take a big chunk (about 50%) out of a project that I was going to start work on next year. And meet all the Ludum Dare participants – its been awesome!!!
As for future Ludum Dares?? At the moment my brain is pretty fried but I’ll definitely be throwing my hat in the ring again!! Just not straight away 
And finally this is my favourite screenshot of the 50+ that I took during Ludum Dare
cheers DOUG
