End of the day for “A day in the life of The Minotaur”
The Minotaur is a little tired…
The game design is almost complete: You are the Minotaur and every day is the same, the nice people of Crete send you a virgin to sacrifice and warriors show up to defeat you… mmmm… warrriors.

“A day in the life of The Minotaur” is a board game (yes like the ones with dices) x Roguelike. The board generation is procedural and you move throwing he dices. If you face a bifurcation you have to decide which way to follow. A cell of the board can have an item or an enemy. You win when you find the virgin and sacrifice her…
Done:
- Board random generation
- First version of gfx
- Board scrolling
- Simple HUD
- Dice throwing
- Minotaur movement
- Goal and new level
Left to do:
- Enemies, treasures and energy (are already there but they do nothing) so if you land in a cell with gold, for instance, you should get gold coins 😛
- I may implement a combat mini game
- Much better HUD
- Sound effects
- Epic Music
- Dice animation
- Cut scenes or at lest lines.
You can try it here: v0.3
See you tomorrow!!!
Tags: haXe, haxenme, progress, screenshot