End of the day for “A day in the life of The Minotaur”

The Minotaur is a little tired…

The game design is almost complete: You are the Minotaur and every day is the same, the nice people of Crete send you a virgin to sacrifice and warriors show up to defeat you… mmmm… warrriors.

screenshot03

“A day in the life of The Minotaur” is a board game (yes like the ones with dices) x Roguelike. The board generation is procedural and you move throwing he dices. If you face a bifurcation you have to decide which way to follow. A cell of the board can have an item or an enemy. You win when you find the virgin and sacrifice her…

Done:

  • Board random generation
  • First version of gfx
  • Board scrolling
  • Simple HUD
  • Dice throwing
  • Minotaur movement
  • Goal and new level

 

Left to do:

  • Enemies, treasures and energy (are already there but they do nothing) so if you land in a cell with gold, for instance, you should get gold coins 😛
  • I may implement a combat mini game
  • Much better HUD
  • Sound effects
  • Epic Music
  • Dice animation
  • Cut scenes or at lest lines.

You can try it here: v0.3

See you tomorrow!!!

Tags: haXe, haxenme, progress, screenshot