I guess pirates?
Yay, progress. Spent 4-5 hours trying to figure out what our main character was going to look like, not exactly the best time spent. He ended up looking something like this:
We’re starting out with an arena type slash em up game, where the attributes of your character change every 10 seconds. So you could be in the middle of a fight against an undead skeleman and with a timer ticking down notifying “You sword will soon be a fish”, or “Enemies will be stronger.” Random rule changes that mix up the gameplay, I think it could be fun.
Hopefully it’ll be modular enough so that once we have an engine going we can just keep adding for a while and end up with somewhat of a full game.
So far our title for the game is Curse of the… something idk.
