Progress on the Character Model
Ok, after a quick dinner and hours of doing terrible things to polygons, I’ve come out on the other end with my very first ever 3D character, all the way from sketch to model. I’ve never done that before outside of following a few “box model a human figure” tutorials halfway, so I felt like I knew the general idea but I’d never actually executed the steps before. I think my topography is a mess so I’m hoping that doesn’t come back to bite me when I try and animate the thing, but I’ll deal with that when I get there. For now, I’ll be using it as a static figurine on the game board so I can move onto developing some actual gameplay.

The finished character model for the knight (minus rigging and textures). I’ll be using this for all characters in the game since it takes me so long make one.
My last goal for the evening is to work on a basic music loop for the game. This is one of those things that I never get to in a jam, so I’m making a point to work on it before I program a single line of code. I’m trying a new strategy here where I front-load all the things I don’t know how to do so that I can make sure there’s enough time to get through the learning curve. I’m a bit worried that I’ve spent all day working on assets, but I feel like I should be able to jump in first thing tomorrow and get the basic game loop running so I think I’m doing okay. Worst-case scenario I’ll come out much better at using these tools.
- Greybox out the environment
- Box up a simple person model to use for now
- Get a simple background music loop up and running (before I write any code!)
- Get all these assets into Unity
- Get the basic turn structure and game loop up and running
- Implement character movement
- Implement character attacking, character status, death
- Victory condition when all of one team has been eliminated