{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/99c1a841dce38344228a07e4238ae585.jpg","local":"\/data\/posts\/2013\/12\/f689eada510b2fd43e39698d9e433445.jpg"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/308734\/13803-shot4.gif","local":"\/data\/posts\/2013\/12\/b71bbb47f2cf316cca9c3f429a9d47f0.gif"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/308734\/13803-shot3.png","local":"\/data\/posts\/2013\/12\/a2da58e14c50e7d220d9a945418be159.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/308734\/13803-shot4.gif","local":"\/data\/posts\/2013\/12\/b71bbb47f2cf316cca9c3f429a9d47f0.gif"}],"author_link":"author\/sakuyan\/","author_name":"Sakuyan","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1387195920,"event":"LD28","likes":8,"metadata":{"p_key":"79824","p_author":"Sakuyan","p_authorkey":"0","p_urlkey":"288834","p_title":"Post 48 hours mortem: FowL Play","p_cat":"LD #28","p_event":"LD28","p_time":"1387195920","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/16\/post-48-hours-mortem-fowl-play\/","text":"<p>After passing out for a good 13 hours I can think\u00a0coherently! :3<br\/>\nI was able to finish my game with around 6 total hours of sleep.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=13803\"><img alt=\"\" class=\"alignnone\" height=\"338\" src=\"\/data\/posts\/2013\/12\/f689eada510b2fd43e39698d9e433445.jpg\" width=\"450\"\/><\/a><br\/>\nFowL Play<br\/>\nLets get started with some basic pros and cons<\/p>\n<p><strong>Pros<\/strong><br\/>\nI quickly picked an idea and made a prototype that FELT NICE: I made around 2-3 prototypes really quick on Constructand ditched some of the game ideas that weren\u2019t really fun to play with just boxes and cubes.<br\/>\n<img alt=\"\" class=\"alignnone\" height=\"155\" src=\"http:\/\/i.imgur.com\/8JjA6Zy.gif\" width=\"198\"\/>\u00a0<a href=\"http:\/\/i.imgur.com\/Jmf2gHW.gif\"><img alt=\"\" class=\"alignnone\" height=\"202\" src=\"http:\/\/i.imgur.com\/Jmf2gHW.gif\" width=\"284\"\/><\/a><\/p>\n<p>Love your character. JUST LOOK AT HIM. I WANT TO CHOKE HIM WITH MY LOVE.\u00a0<a href=\"\/data\/posts\/2013\/12\/b71bbb47f2cf316cca9c3f429a9d47f0.gif\"><img alt=\"\" class=\"alignnone\" height=\"155\" src=\"\/data\/posts\/2013\/12\/b71bbb47f2cf316cca9c3f429a9d47f0.gif\" width=\"198\"\/><\/a><\/p>\n<p>Don\u2019t sleep the last day. Surprisingly this wasn\u2019t too bad. I use to sleep on the last day, but other than feeling physically ill and hallucinating at the last hour, I got A LOT OF STUFF DONE.<\/p>\n<p>Talk to people. It really helps trying to be awake.<\/p>\n<p>Keep posting your work! I kept up with twitter and ludum dare front page with my work. It helps get some attention!<br\/>\n<a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/14\/ludum-dare-first-5-5-hour-wip\/\">PREVIOUS WIP 1<\/a>\u00a0\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/14\/wip04-9h-enemy-enemy-ai-shooting-bullets-etc\/\">PREVIOUS WIP 2<\/a>\u00a0\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/15\/wip-23h-33h\/\">PREVIOUS WIP 3<\/a><\/p>\n<p><strong>Cons<\/strong><br\/>\nI did that thing again where I don\u2019t know how to code something and still went with it. (boss fight) FFFFARGGGGH<\/p>\n<p>Taking too damn long to draw useless things, like the weapon loading page. (it did turn out nice tho)\u00a0\u00af\\_(\u30c4)_\/\u00af\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=13803\"><img alt=\"\" class=\"alignnone\" height=\"454\" src=\"\/data\/posts\/2013\/12\/a2da58e14c50e7d220d9a945418be159.png\" width=\"601\"\/><\/a><\/p>\n<p>GUI IS HARD AND YOU SHOULD FEEL BAD FOR WAITING TILL THE LAST SECOND TO MAKE THEM. &lt; just don\u2019t<br\/>\nAt the last few hour crunch, you really don\u2019t have other motivation than to make more stuff for the game rather than boring gui work.<\/p>\n<p>Finally, I learned a lot during LD again (as usual)<br\/>\nI was able to finish another cool idea that would\u2019ve just been another game in the backburner, never to be seen in daylight.<br\/>\nI really think forcing one self to make these games help you as a developer.<br\/>\nAs for this game, I never intended to add the sword and shield option in the early planning stage of the game just because of the scope of the leves and the bossfight.<\/p>\n<p>But I\u2019ll add post mortem game and keep updating via twitter and add the two weapons (maybe more) and more levels till the judging end (to give a well rounded scope)<br\/>\nTILL THEN please follow me on twitter to get additional info <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/p>\n<p>@hyungkim7<br\/>\n-Sakuyan<\/p>","time":"December 16th, 2013 12:12 pm","title":"Post 48 hours mortem: FowL Play","title_was_empty":false}