Feeling like Dr. Frankenstein! \o/

After a lot of work hours (and 1 sleep hour), we start feeling like Dr. Frankenstein! :D

We are at 85% of the setup of our components/classes and now that we’re connecting them, they work like we wanted them to!!! \o/

Unfortunately, it’s most likely we will not be able to finish everything by the submission time. We might have about 2 or 3 hours tomorrow, but we’re so tired that we will probably clock out today and just go to work tomorrow. We will finish this one for sure as, even though we will not finish this one and submit on time, we’re very proud of the teamwork we developed (programmers + artists + a “joker” that keeps bugging us not to lose our speed, showing all his support :)). We’re also proud of the technical improvement on foreseeing attributes and methods we want in order to make our objects perform well during the gameplay.

This was a HUGE opportunity to increase our skills and to learn from our mistakes – we were a little greedy when we did our game and level design, plus the story we wanted to tell. Anyway, we’re still working on it and will only stop when our batteries are empty today. That’s probably why we’re gonna clock out today! ;)

We have no other words to say than “Thank you Ludum Dare” for forcing us to our edge, for making us avoid excuses and try setting up something to be accompplished. We will definitely finish this game, and post the results here when done! :D

Regards,

Daniel / Elison / Luiz / Rafael / Rodrigo / Victor

 

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