{"assets":[],"author_link":"author\/crimsoneer\/","author_name":"Crimsoneer","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1355757780,"event":"LD25","likes":6,"metadata":{"p_key":"79869","p_author":"Crimsoneer","p_authorkey":"0","p_urlkey":"288879","p_title":"My Tips: What I learnt from The Fix","p_cat":"LD #25","p_event":"LD25","p_time":"1355757780","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/17\/my-tips-what-i-learnt-from-the-fix\/","text":"<p>So, I\u2019m done and dusted \u2013 first LD is completed, and I\u2019ve built my first game in the process. \u00a0I\u2019m immensely proud, but also a little sad \u2013 I made some real rookie mistakes, and I think I could have produced a far, far more polished game with ten or so more hours and a little more motivation. \u00a0So instead of the traditional post-mortem, here are what I\u2019d tell my pre-LD me, if I had the good fortune to send him an inter-dimensional time-travelling message.<\/p>\n<p><strong>1. Learn your weak areas, and focus on them<\/strong><\/p>\n<p>I did this <em>mostly<\/em>\u00a0right \u2013 prior to LD, I read a few tutorials on creating good programmer art, and those were\u00a0invaluable. \u00a0Sadly, I didn\u2019t also realise that I didn\u2019t know the first thing about making music, so had to figure it out as I went along. \u00a0I lost a fair few hours figuring out whether I wanted to use SunVox or not.<\/p>\n<p><strong>2. \u00a0Define your mood early, and stick to it<\/strong><\/p>\n<p>I knew pretty early on what I wanted from The Fix \u2013 the feel of 1940s New York underground boxing, with black and white pictures, quiet piano music, and a small crowd. \u00a0What I hadn\u2019t really figured is that I really don\u2019t have \u00a0the skill for that. \u00a0I can\u2019t draw boxers for crap, let alone make good piano music. \u00a0 Had I taken that into account, and gone for a more cutesy aesthetic, I would probably have ended up with a far more coherent game with fewer stick figures.<\/p>\n<p><strong>3. Think of which features you\u2019re willing to lose<\/strong><\/p>\n<p>Early on, think about what\u2019s core to your game, and what\u2019s superfluous faffing around. \u00a0Think about what you can lose, and what you\u00a0<em>need\u00a0<\/em>to implement \u2013 and get that done early. \u00a0My game would have been massively improved with a rudimentary betting system, but I was just so out of motivation 2 days in that I didn\u2019t get it done. \u00a0That\u2019s a huge shame, in hindsight.<\/p>\n<p><strong>4. 48 hours is actually \u00a0damn long time<\/strong><\/p>\n<p>I assumed, like most people do, that I might fail LD because due to running out of time. \u00a0I was\u00a0<em>nowhere near<\/em> that happening \u2013 48 hours is a huge amount of time for a basic game. \u00a0What\u2019s far more likely to kill you is burning out and running out of motivation. \u00a0\u00a0So take some time off: go outside and enjoy life. \u00a0I spent all of Sunday morning outside with my girlfriend, and had a really, really productive afternoon.<\/p>\n<p>\u00a0<\/p>\n<p>I think that\u2019s all for now. \u00a0If you\u2019re reading this and considering jumping into LD, then the most important tip of all is this \u2013 <strong>don\u2019t worry too much. \u00a0Enjoy yourself, build something that works, and finish it off. \u00a0<\/strong>There are plenty more jams in the future. \u00a0I\u2019ll definitely be back for another <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pygame\/\" rel=\"tag\">pygame<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tips\/\" rel=\"tag\">tips<\/a><\/p>","time":"December 17th, 2012 3:23 pm","title":"My Tips: What I learnt from The Fix","title_was_empty":false}