{"assets":[],"author_link":"author\/daredevildave\/","author_name":"daredevildave","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1387434060,"event":"LD28","likes":9,"metadata":{"p_key":"79878","p_author":"daredevildave","p_authorkey":"0","p_urlkey":"288888","p_title":"WebGL round up","p_cat":"LD #28","p_event":"LD28","p_time":"1387434060","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/19\/webgl-round-up\/","text":"<p>It\u2019s been about 2 years since I entered my first Ludum Dare and I did a WebGL round up then. Back then the entries were simple, often limited in scope, and the comments were often full of \u201cthis doesn\u2019t work\u201d type comments.<\/p>\n<p>How things have changed! Loads of high quality 3D entries plus 2D. Browser support is pretty much sewn up. And even the great Notch has leapt onto the WebGL train.<\/p>\n<p>So here is a round of a few of the best games I\u2019ve found that are made using WebGL.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=8678\"><strong>Seven Eagles, One Lantern<\/strong><\/a><\/p>\n<div class=\"wp-caption alignnone\" style=\"width: 522px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=8678\"><img alt=\"Seven Eagles, One Lantern\" class=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/308734\/8678-shot0.png\" width=\"512\"\/><\/a><p class=\"wp-caption-text\">Seven Eagles, One Lantern<\/p><\/div>\n<p>A lovely exploratory game where you have to find the Seven Eagle statues dotted around the environment. The Catch? The eagles are only visible in the light of the lantern and you have to leave the lantern on switches in order to access areas. Graphically lovely, and a nice gameplay mechanic.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=19236\"><strong>ACCELERally<\/strong><\/a><\/p>\n<div class=\"wp-caption alignnone\" style=\"width: 522px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=19236\"><img alt=\"ACCELERally\" class=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/308734\/19236-shot0.jpg\" width=\"512\"\/><\/a><p class=\"wp-caption-text\">ACCELERally<\/p><\/div>\n<p>A nice shader effect compliments the simplicity of this game. One touch, one control. Get as far as you can.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=7575\"><strong>Ballkeeper<\/strong><\/a><\/p>\n<div class=\"wp-caption alignnone\" style=\"width: 522px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=7575\"><img alt=\"Ballkeeper\" class=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/308734\/7575-shot0.png\" width=\"512\"\/><\/a><p class=\"wp-caption-text\">Ballkeeper<\/p><\/div>\n<p>Simple and addictive. There\u2019s elements of both Breakout and Super Hexagon in this game.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=398\"><strong>Last Minute Christmas Chopping<\/strong><\/a><\/p>\n<div class=\"wp-caption alignnone\" style=\"width: 522px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=398\"><img alt=\"Last Minute Christmas Shopping\" class=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/308734\/398-shot0.png\" width=\"512\"\/><\/a><p class=\"wp-caption-text\">Last Minute Christmas Shopping<\/p><\/div>\n<p>It always makes news when Notch publishes a LD game. But you know what, that\u2019s because he creates good, solid, polished experiences. And he does it from scratch with no libraries. This game seems simple on the first playthrough then you realize it\u2019s impossible without using the boosting mechanic from the tentacles.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=29447\"><strong>Hungry Self Eating Centipede<\/strong><\/a><\/p>\n<div class=\"wp-caption alignnone\" style=\"width: 522px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=29447\"><img alt=\"Hungry Self Eating Centipede\" class=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/308734\/29447-shot0.png\" width=\"512\"\/><\/a><p class=\"wp-caption-text\">Hungry Self Eating Centipede<\/p><\/div>\n<p>Re-imagining a classic, but this time, your tail is trying to eat you from the back, just as you are trying to eat the food in the map.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=18627\"><strong>VELOCITRON<\/strong><\/a><\/p>\n<div class=\"wp-caption alignnone\" style=\"width: 522px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=18627\"><img alt=\"VELOCITRON\" class=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/308734\/18627-shot0.png\" width=\"512\"\/><\/a><p class=\"wp-caption-text\">VELOCITRON<\/p><\/div>\n<p>Rez-like game with thumping techno. Simple mechanic, and a good, if short, challenge.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=5182\"><strong>Going Around<\/strong><\/a><\/p>\n<div class=\"wp-caption alignnone\" style=\"width: 522px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=5182\"><img alt=\"Going Around\" class=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/308734\/5182-shot0.jpg\" width=\"512\"\/><\/a><p class=\"wp-caption-text\">Going Around<\/p><\/div>\n<p>Finally, a plug for my own game. Going Around is a point and click adventure, solve the puzzles and get Ann out of the house. You only get one hour to complete it. I love the graphical style that Philippa came up with for this.<\/p>","time":"December 19th, 2013 6:21 am","title":"WebGL round up","title_was_empty":false}