{"assets":[],"author_link":"author\/mcapraro\/","author_name":"mcapraro","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1387670040,"event":"LD28","likes":7,"metadata":{"p_key":"79886","p_author":"mcapraro","p_authorkey":"0","p_urlkey":"288896","p_title":"Bowerbird Quest: Post-Post-Mortem","p_cat":"LD #28","p_event":"LD28","p_time":"1387670040","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/21\/bowerbird-quest-post-post-mortem\/","text":"<p><img alt=\"\" class=\"alignnone\" height=\"333\" src=\"http:\/\/mcapraro.com\/wp-content\/uploads\/2013\/12\/gameplay-timelapse-2.gif\" width=\"500\"\/><\/p>\n<p>Inspired by a lot of the recent post-mortem posts, i wanted to expand on my <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/16\/bowerbird-quest-post-mortem\/\">previous post-mortem<\/a> and explore the what worked and what didn\u2019t in <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=28472\">Bowerbird Quest<\/a><\/p>\n<p>\u00a0<\/p>\n<h2><em><strong>What Worked<\/strong><\/em><\/h2>\n<p><strong>Visuals:<\/strong> I think once i had the concept down and had an idea of what i wanted the birds to look like, everything else seemed to flow into place. i had not anticipated drawing in this style but had been wanting to do something flat and simple so i wouldn\u2019t lose too much time creating visuals and not get enough time to code them up<\/p>\n<p><strong>Concept<\/strong>: i think overall my concept was OK. i like the idea of a memory game with one chance to get it right.<\/p>\n<p><strong>Tools<\/strong>: Flash + Citrus Engine was such an awesome combination for development platform, and i had been playing in them before so i didn\u2019t lose too much time trying to learn the tools.<\/p>\n<p>\u00a0<\/p>\n<h2>What Didn\u2019t Work<\/h2>\n<p><strong>Theme<\/strong>: i think the theme of \u201cyou only get one\u201d got lost since i didn\u2019t really communicate that and at some point i decided to let players take the round over again. i think if i take that out and make users have to start from round 1 when they make a mistake, it can better connect again with the theme.<\/p>\n<p><strong>No Sound<\/strong>: i ran out of time and as a result, didnt have any time for sound. i had originally planned to have sound and playing it silently just kills the mood. hopefully next time i move this up in the priority list.<\/p>\n<p><strong>Controls<\/strong>: the jumping behavior needs to be tightened up a lot. right now it feels unpredictable and hard to trust when yu are a player.<\/p>\n<p><strong>Animation<\/strong>: there just isnt enough animation in it for me. i want the jumping animation to actually have different sprites. the menus should animate in. again, time was the limiter and a couple of time-killing bugs kept me from getting to where i had envisioned it.<\/p>\n<h2><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=28472\">&gt;&gt; Play it Here &lt;&lt;<\/a><\/h2>\n<p>\u00a0<\/p>","time":"December 21st, 2013 11:54 pm","title":"Bowerbird Quest: Post-Post-Mortem","title_was_empty":false}