{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-15-21.14.39-300x168.png","local":"\/data\/posts\/2013\/12\/483d106bd011fa8427ed9f27e00416f9.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-2013-12-15-21.14.39.png","local":"\/data\/posts\/2013\/12\/fbebf1e2809a83db3a298292ec7b1f78.png"}],"author_link":"author\/supermini_man\/","author_name":"Manuel Magalh\u00e3es","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1387643160,"event":"LD28","likes":5,"metadata":{"p_key":"79887","p_author":"Manuel Magalh\u00e3es","p_authorkey":"0","p_urlkey":"288897","p_title":"intervalo \u2013 Postmortem","p_cat":"LD #28","p_event":"LD28","p_time":"1387643160","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/21\/intervalo-postmortem\/","text":"<p><a href=\"\/data\/posts\/2013\/12\/fbebf1e2809a83db3a298292ec7b1f78.png\"><img alt=\"Screenshot 2013-12-15 21.14.39\" class=\"aligncenter size-medium wp-image-325538\" height=\"168\" src=\"\/data\/posts\/2013\/12\/483d106bd011fa8427ed9f27e00416f9.png\" width=\"300\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p><a href=\"ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=2490\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=2490\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=2490<\/a><\/a><\/p>\n<p>For this LD I released my game, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=2490\">intervalo<\/a> (interval in Portuguese). Here are my thoughts on what worked, on what didn\u2019t and my future plans for it:<\/p>\n<p>What went well:<\/p>\n<p>-The main mechanic. The mechanic works like this: the player is rotating in a circle. There\u2019s a period of time where you press enter in a certain timing. The first time you press enter it will set the direction, the presses afterwards will change the player\u2019s texture, which permit to pass\/colide with certain blocks. After the period of time where you press enter follows a period where the game will replicate your presses.<\/p>\n<p>I\u2019m happy with how the mechanic turned out. I thought of it at the end of day one when I was having dinner, it came to me when I wasn\u2019t thinking about the compo. I guess next time I need to have an original idea I just need to distract myself. <img alt=\";)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_wink.gif\"\/><\/p>\n<p>-The graphic style. While it\u2019s not super flashy it is clean and modern.<\/p>\n<p>What didn\u2019t went well:<\/p>\n<p>-Music. Heeeh, or should I say the <em>lack<\/em> of it. It was a mixture of \u201cdidn\u2019t have time\u201d and of \u201cdoing music is my archilles\u2019 heel\u201d.<\/p>\n<p>-Explaining the main mechanic. Some people got confused on how the game worked, so I should have done more to teach the mechanic to the players, considering the uncommonness of it.<\/p>\n<p>-Potential that wasn\u2019t executed. The game is six levels long so there\u2019s not much into it.<\/p>\n<p>The future:<\/p>\n<p>I\u2019d like to make an improved version of it. Basically a polished version with more levels and mechanics.<\/p>\n<p>Closing thoughts:<\/p>\n<p>Overall I\u2019m glad I participated on this Ludum Dare. Not only I had fun while making intervalo as I\u2019m thinking to expand its concept without the rough edges.<\/p>\n<p>See you next LD!<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/nokill\/\" rel=\"tag\">#NOKILL<\/a><\/p>","time":"December 21st, 2013 4:26 pm","title":"intervalo \u2013 Postmortem","title_was_empty":false}