[LD22] Update Footage
The path finding subroutine for the woman and guard characters works well. The woman will always choose the path that ignoring directly turning around which will lead farthest away from the player in the next tile. The guard will always choose the path that ignoring directly turning around which will lead closest to the character in the next tile.
This is a nice proof of concept video showing actual working code. There will likely be a release of prototype version update this weekend. Feel free to leave any feedback in the comments below.
This was cross-posted from my development blog at wally2069.blogspot.com
0This entry was posted on Friday, February 7th, 2014 at 1:06 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.