{"assets":[],"author_link":"author\/suese\/","author_name":"Suese","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1356265860,"event":"LD25","likes":5,"metadata":{"p_key":"79931","p_author":"Suese","p_authorkey":"0","p_urlkey":"288941","p_title":"Shorty & The Big Deal Post Mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1356265860","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/23\/shorty-the-big-deal-post-mortem\/","text":"<h3><img alt=\"Shorty &amp; The Big Deal 2600 Skyline\" class=\"alignnone size-full wp-image-217753\" height=\"99\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/shorty31.png\" width=\"961\"\/><\/h3>\n<h3>What went wrong:<\/h3>\n<p><img alt=\"Shorty\" class=\"alignleft size-full wp-image-217757\" height=\"89\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/shorty1.png\" width=\"88\"\/><\/p>\n<ul>\n<li><strong>Computer Crash<\/strong> \u2013 Had to install a foreign OS before-hand, had to install a new dev toolchain.<\/li>\n<li><strong>No warm-up<\/strong> \u2013 due to my crash I had to scramble to get a dev environment working.<\/li>\n<li><strong>Over-Scoped for Preparedness Level<\/strong> \u2013 Since I wasn\u2019t prepared, the scope was a bit too large. I think I could have done those extra awesome things<\/li>\n<li><strong>Sound Levels<\/strong> \u2013 My speakers are junk so I didn\u2019t realize the sound was so loud.<\/li>\n<li><strong>Wasn\u2019t fun\u00a0<\/strong>- Really, \u00a0I don\u2019t think my game was fun.<\/li>\n<\/ul>\n<h3>What went right:<\/h3>\n<p><img alt=\"Bobby\" class=\"alignleft size-full wp-image-217756\" height=\"89\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/shorty21.png\" width=\"88\"\/><\/p>\n<ul>\n<li><strong>Quick Coding<\/strong> \u2013 I coded briskly, though not as brisk as I know I can.<\/li>\n<li><strong>No interruptions<\/strong> \u2013 I didn\u2019t get interrupted or procrastinate at all.<\/li>\n<li><strong>Quick Idea<\/strong> \u2013 I had an idea quickly.<\/li>\n<li><b>Consistency<\/b> \u2013 The graphics and\u00a0game play\u00a0were at least\u00a0consistent.<\/li>\n<\/ul>\n<h3>Things I wanted to add really badly:<\/h3>\n<ul>\n<li><strong>Street Names, Addresses &amp; Random Apartment Names<\/strong> \u2013 I thought this would be important to adding depth of gameplay, much like it was in Tiny Civilization.<\/li>\n<li><strong>An informant<\/strong> \u2013 There\u2019s a \u2018convict\u2019 sprite still embedded in the SWF.<\/li>\n<li><strong>More enemies<\/strong> \u2013 I wanted to make it so you couldn\u2019t go inside buildings when enemies were nearby.<\/li>\n<li><strong>Cars<\/strong> \u2013 I wanted to add cars as obstacles. I even had for a glimpse of a second the idea that bobbies would come out of cars, but I was already 24 hours in at that point.<\/li>\n<li><strong>Other Obstacles<\/strong> \u2013 I imagined a few simple obstacles such as potholes. Never got there though.<\/li>\n<li><strong>Tweaked bobby AI<\/strong> \u2013 Bobbys were dumb and didn\u2019t properly follow the playing character. I wanted them to move about the map in a pac-man like fashion.<\/li>\n<li><strong>Tweaked balance<\/strong> \u2013 I wanted to have more time to tweak the balance of power, how fast bobbies went, how often they appeared, and what kinds of deals you got.<\/li>\n<\/ul>\n<p>\u00a0<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_212185\" style=\"width: 310px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=8361\"><img alt=\"Shorty &amp; The Big Deal 2600\" class=\"size-medium wp-image-212185\" height=\"187\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/shorty_shot-300x187.png\" width=\"300\"\/><\/a><p class=\"wp-caption-text\">Shorty &amp; The Big Deal 2600<\/p><\/div>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=8361\" title=\"Shorty &amp; The Big Deal 2600\">\u00a0Click here to play Shorty &amp; The Big Deal 2600<\/a><\/p>\n<p>\u00a0<\/p>\n<h2>What\u2019s Next? \u2013 Retrocard Alpha<\/h2>\n<p>Retrocard is one of those things that\u2019s really hard to explain. \u00a0It\u2019s a game where every area is designed and programmed by the users themselves, in-game.<\/p>\n<p>It\u2019s far from finished, but there\u2019s a working prototype online. \u00a0<a href=\"http:\/\/danmckinnon.net\/retrocard\/\">Click here<\/a> to see it in action.<\/p>\n<p>There is enough scripting available to keep a programmer busy. \u00a0If you know a bit of LUA you will be right at home editing scripts. \u00a0 You can play musical melodies, \u00a0pop-up dialogs, and soon add networking and chat capabilities too.<\/p>\n<div class=\"wp-caption alignnone\" id=\"attachment_217762\" style=\"width: 547px\"><a href=\"http:\/\/danmckinnon.net\/retrocard\/?id=13\"><img alt=\"A user-programmed location in the Retrocard world.\" class=\"size-full wp-image-217762\" height=\"321\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/space_dock.png\" width=\"537\"\/><\/a><p class=\"wp-caption-text\">A user-programmed location in the Retrocard world.<\/p><\/div>\n<div class=\"wp-caption alignnone\" id=\"attachment_217761\" style=\"width: 549px\"><img alt=\"Players themselves create and expand the Retrocard universe through paintings, buttons, and scripts.\" class=\"size-full wp-image-217761\" height=\"320\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/how_to_make.png\" width=\"539\"\/><p class=\"wp-caption-text\">Players themselves create and expand the Retrocard universe by making custom paintings, buttons, and scripts.<\/p><\/div>\n<p>There are plenty of missing features still of coarse, \u00a0as should be expected in an Alpha release. If you have thoughts and suggestions, I would love to hear them.<\/p>\n<p><a href=\"http:\/\/danmckinnon.net\/retrocard\/\">Click here to try Retrocard Alpha Release<\/a><\/p>\n<p>\u00a0<\/p>\n<div style=\"float: right;border: 1px solid #eee;padding: 2px;background: #fff;\"><div class=\"iLikeThis\" id=\"iLikeThis-217641\"><span class=\"counter\"><a class=\"image\" onclick=\"likeThis(217641);\">5<\/a><\/span><\/div><\/div>\n<p class=\"postmetadata alt\">\n<small>\n\t\t\t\t\t\tThis entry was posted\n\t\t\t\t\t\t\t\t\t\t\t\ton Sunday, December 23rd, 2012 at 12:31 pm\t\t\t\t\t\tand is filed under <a href=\"http:\/\/www.ludumdare.com\/compo\/category\/ld-25\/\" rel=\"category tag\" title=\"View all posts in LD #25\">LD #25<\/a>.\n\t\t\t\t\t\tYou can follow any responses to this entry through the <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/23\/shorty-the-big-deal-post-mortem\/feed\/\">RSS 2.0<\/a> feed.\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tYou can <a href=\"#respond\">leave a response<\/a>, or <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/23\/shorty-the-big-deal-post-mortem\/trackback\/\" rel=\"trackback\">trackback<\/a> from your own site.\n\n\t\t\t\t\t\t\n\t\t\t\t\t<\/small>\n<\/p>","time":"December 23rd, 2012 12:31 pm","title":"Shorty & The Big Deal Post Mortem","title_was_empty":false}