Remember: Fail Fast
Test your basic idea first!
One-hour prototypes help if you are trying to tackle new or unfamiliar mechanics.
The prototype doesn’t need to be greatly coded, or have great assets, etc. It just needs to test the basis of your game.
If you fail fast, you still have plenty of time to try other ideas.
Don’t be afraid of failure. Try to extract as much insight from a failure as you can.
Have a good LD 
Comments
townsean
15. Apr 2016 · 23:49 UTC
these are really great tips!