{"assets":[],"author_link":"author\/saulotti\/","author_name":"saulotti","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1355836380,"event":"LD25","likes":7,"metadata":{"p_key":"79959","p_author":"saulotti","p_authorkey":"0","p_urlkey":"288969","p_title":"Unexpected use of theme","p_cat":"LD #25","p_event":"LD25","p_time":"1355836380","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/18\/unexpected-use-of-theme\/","text":"<p>Thanks everyone, the feedback is great so far!<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/18\/unexpected-use-of-theme\/crimescene_long\/\" rel=\"attachment wp-att-215658\"><img alt=\"CrimeScene_long\" class=\"alignnone size-large wp-image-215658\" height=\"150\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/CrimeScene_long-550x150.png\" width=\"550\"\/><\/a><\/p>\n<h2>Postmortem \u2013 Crime Scene<\/h2>\n<h3>Right?<\/h3>\n<p>- Unexpected use of theme: I think, this was one of the great features of the game. A lot of games were created putting the player\u2019s character as the villain, or even the Player himself as the villain. And I usually work with games that could bring some \u201cGood\u201d entertainment, based on virtues, heroes and fun gameplay. So in this game you control a detective that needs to find \u201cWho is the Villain?\u201d, and he says to the assassin: \u201cYou are the villain!\u201d.<\/p>\n<p>- Experience with Unity 3D. I\u2019ve being using Unity since 2009, in version 1.6, when everything on the interface was terrible. And since the beginning I felt a lot closer to Unity\u2019s creators concept\/philosophy of bringing game dev for everyone and on every platform. That\u2019s one of the reasons that I use their tool for almost 4 years. So, when I\u2019m Jamming, the experience helps me a lot. I know I could do better 2D in other engines, but the fact that i know how to work with unity kept me going. (and today I\u2019m a professor in Unity 3D programming course in a Game Design University)<\/p>\n<p>- No art experience at all: My experience with Photoshop and Maya\/Max is close to none. Not the use of the tool, but the knowledge of art, composition and colors. I don\u2019t draw or 3d model, so I needed to create a game based on cubes. I think the art concept, at the end, was pretty cool. The use of colors and some post-processing effects of Unity Pro really came along. And everything is made with the transformation of Cubes or Cylinders. No UV Unwrapping, no texture painting, no animation or rigging, nothing more.<\/p>\n<h3>Wrong?<\/h3>\n<p>- Lack of time (or say, organisation): In this weekend I had a lot of family appointments, like my mom was getting married and everyone of the family was around. So it took me a lot of time, and I could only code between 2pm \u2013 6pm on Saturday, and 5pm \u2013 12pm on Sunday. So I had 11 hours to make the game. In the end, I could not polish enough. The game has no tweens at all, like fade in, fade out, transitions, hud movements. I think the thing that did worst without a proper tween is the End Game. Some said to me that they didn\u2019t know if they had won or lost. =p<\/p>\n<p>- No art experience, so I did not have the proper experience on creating a rigged character, that could walk, shoot, and stuff.<\/p>\n<h3>And in the end\u2026<\/h3>\n<p>The jam was really fun! This is my first time at Ludum Dare, but i\u2019ve being to a lot of solo and group jams.<br\/>\nI\u2019m very excited to Global Game Jam in january. I\u2019m hosting the Bras\u00edlia-GGJ in Brazil.<\/p>\n<p>Thanks to all, and thanks for the feedback.<\/p>\n<p>[1] \u2013 Wanna play it and rate it?\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=19073\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=19073<\/a><br\/>\n[2] \u2013 Wanna se what else I did as a developer? Knights of Pen &amp; Paper for instance. <a href=\"http:\/\/www.beholdstudios.com.br\">http:\/\/www.beholdstudios.com.br<\/a><\/p>\n<div style=\"float: right;border: 1px solid #eee;padding: 2px;background: #fff;\"><div class=\"iLikeThis\" id=\"iLikeThis-215642\"><span class=\"counter\"><a class=\"image\" onclick=\"likeThis(215642);\">7<\/a><\/span><\/div><\/div>\n<p class=\"postmetadata alt\">\n<small>\n\t\t\t\t\t\tThis entry was posted\n\t\t\t\t\t\t\t\t\t\t\t\ton Tuesday, December 18th, 2012 at 1:13 pm\t\t\t\t\t\tand is filed under <a href=\"http:\/\/www.ludumdare.com\/compo\/category\/ld-25\/\" rel=\"category tag\" title=\"View all posts in LD #25\">LD #25<\/a>.\n\t\t\t\t\t\tYou can follow any responses to this entry through the <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/18\/unexpected-use-of-theme\/feed\/\">RSS 2.0<\/a> feed.\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tYou can <a href=\"#respond\">leave a response<\/a>, or <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/18\/unexpected-use-of-theme\/trackback\/\" rel=\"trackback\">trackback<\/a> from your own site.\n\n\t\t\t\t\t\t\n\t\t\t\t\t<\/small>\n<\/p>","time":"December 18th, 2012 1:13 pm","title":"Unexpected use of theme","title_was_empty":false}