{"author_name":"ogre","cat":"LD #35","comments":[{"author_name":"tenfinger","time":"April 15, 2016 6:37 pm","epoch":1460763420,"text":"This is my first LD as well and I will also be attempting to support multiple platforms with native binaries.","spam":"N"}],"epoch":1460762400,"likes":1,"metadata":{"p_key":"8001","p_author":"ogre","p_authorkey":"12735","p_urlkey":"43443","p_title":"I\u2019m in","p_cat":"LD #35","p_event":"LD35","p_time":"1460762400","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"12735","us_name":"ogre","us_username":"ogre","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>First timer.\u00a0 I have a custom C++ engine which I&#8217;ve tinkered with on and off for several years.\u00a0 It&#8217;s never been available publicly until now, but I intend to put the whole thing up on github when I&#8217;m done.\u00a0 I&#8217;ll be doing a 2D game this time around, though I&#8217;ve done 3D work in this engine before (and the whole pipeline for 3D is there if I change my mind at the last minute.)<\/p>\n <p>Tools and libraries:<\/p>\n <ul>\n <li>Developing on Mac OS X (but can and will build on Windows as well)<\/li>\n <li>GLFW<\/li>\n <li>YSE sound engine<\/li>\n <li>Tiled map editor<\/li>\n <li>rapidxml (Just for loading tmx files from tiled)<\/li>\n <li>Pixen (maybe Pixelmator and gimp too)<\/li>\n <li>bfxr<\/li>\n <li>Emacs<\/li>\n <\/ul>\n <p>Didn&#8217;t realize until last night that this was this weekend, and am coincidentally all by myself for the weekend too.\u00a0 Scraped together a starter project and tools as fast as I could, so here we go!<\/p>\n <p>&nbsp;<\/p>","time":"April 15th, 2016 6:20 pm","title":"I\u2019m in"}