{"assets":[],"author_link":"author\/nacho\/","author_name":"Lycaon","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377425280,"event":"LD27","likes":0,"metadata":{"p_key":"80011","p_author":"Lycaon","p_authorkey":"0","p_urlkey":"289021","p_title":"Unfinished","p_cat":"LD #27","p_event":"LD27","p_time":"1377425280","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/25\/unfinished\/","text":"<p>This is my third Ludum Dare, and the first one I\u2019m most likely going to be unable to finish. I chose to do a platformer, a genre of game I have no experience making, in an engine \u2013 CraftStudio \u2013 that I\u2019ve never used before. I like the idea, but the execution is rather sloppy. I could probably make a totally different game from scratch in the remaining time for the Jam, but my current project is becoming a chore to work on.<\/p>\n<p>I\u2019m seriously not cut out for making physics systems. Every one I\u2019ve tried has been really, really bad. Maybe I\u2019ll make a 10-seconds roguelike in the remaining time, since I\u2019ve made dozens of roguelikes before.<\/p>","time":"August 25th, 2013 10:08 am","title":"Unfinished","title_was_empty":false}