This is such a terrible idea but…I’m in

LD Saturday marks my 3-year anniversary with my girlfriend; it’s also my last weekend to work on various final projects before I graduate (I should be getting excited about that graduating college thing, but all I seem to be getting is tired). Basically, this is an absolutely terrible weekend for me to try making a game, but I’m going to go for it anyways (looking back on my previous “I’m in” posts, this is starting to become a theme for me).

My usual LD goal-list looks something like this:

  1. Learn something new
  2. Complete a game
  3. Score better than 50% of participants in Compo/Jam (whichever I join)
  4. Score better than Puzzlem00n in every category (one day, Tim…one day!)
  5. (Optional goal) Interpret the theme in a unique/atypical way
  6. (New goal!) Remember to do a post-mortem

Thanks to added stresses/constraints of college and love and exhaustion and all that, I think I’m going to have to forgo most of those, which means my goal list looks a bit more like this:

  1. Learn something new
  2. Complete a game thing
  3. Score better than 50 5% of participants in Compo/Jam (whichever I join)
  4. Score better than Puzzlem00n in every category (one day, Tim…one day!)
  5. (Optional goal) Interpret the theme in a unique/atypical way
  6. Remember Arrange for someone to do a post-mortem for me after the funeral

Also thanks to additional stresses/constraints, my toolset is probably going to be something I’m already more familiar with (rather than using it to meet goal #2). It’s all pretty up in the air, but I’ve got a feeling it’ll be something like this:

      • Language C#/Lua (or a text-based game in Python)
      • IDE: Visual Studio 2010/Monogame (C#) or Vim/Sublime (Lua and Python)
      • Graphics: GIMP
      • SFX: maybe sfxr/bfxr, but probably nothing
      • Music: maybe autotracker-c, but probably nothing
      • Girlfriend Displeasure Diffuser: smooth talking
      • Damage Control (after smooth talking failure): profuse apologies

Energy: caffeine

 

    Motivation: caffeine”Sustenance”: caffeineSleep: caffeineAnti-depressant: caffeineLifegiver: caffeineCaffeine: unpopular flavors of Monster, unusual energy drinks no one’s ever heard of (both courtesy of Big Lots), hot tea (earl/lady gray, lapsang souchong, gunpowder green, English breakfast)