I’m in *sigh*

That was the catchiest fucking title I could come up with, shut up.

So, my second LD48, and I hope my game will be a tad better than my previous entry, because that was rather unfortunate.

And different tools as well. I’ve started preparing a bit earlier than last time, so I can do my development on linux now, without being dependent on fraps for the time lapse. Other than that, I’m currently using my own gaming library for C#, and will probably use my own toolkit for that as well, so that should be interesting. Hopefully I can get some work done on the actual game, rather than focusing on the bugs in those two projects!

Other than that, I’ll be using MonoDevelop/C#, Gimp/Kolourpaint, and SFXR (like everyone else on the friggin’ planet).

What went wrong last time, is that I kind of underestimated what could be done in 48 hours, so my game got a feature underload, something that is rather rare in video games. But this time, I think I’ve got a good estimate. (this will really suck if this game turns out worse than the previous one… but we’ll see…)

And that’s about it, I’ll do a time lapse of it, just like last time, and maybe I will live-stream it, since there’s some interesting stuff going on on the homepage, so yeah.

See ya on April 26th!