{"assets":[],"author_link":"author\/dwrensha\/","author_name":"dwrensha","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1365773940,"event":"LD26","likes":7,"metadata":{"p_key":"80086","p_author":"dwrensha","p_authorkey":"0","p_urlkey":"289096","p_title":"(Untitled)","p_cat":"LD #26","p_event":"LD26","p_time":"1365773940","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/12\/223871\/","text":"<p>Hello Ludum Dare community! As we approach LD26, I want to share with you a little toy I\u2019ve been working on. <a href=\"http:\/\/github.com\/dwrensha\/duoludo\">Duoludo<\/a> is an experimental library that provides checkpointing and playback to any javascript game. Duoludo also has a server that saves all player actions, validates them, and serves up the best on a leaderboard, allowing them to be replayed and built upon. You could, for example, use this to crowdsource the testing of a game.<\/p>\n<p>To show you how it works, I made ZEPTO, a minimalist platformer with original music. <a href=\"http:\/\/dwrensha.ws\/duoludo\">Give it a try!<\/a><\/p>\n<p><a href=\"http:\/\/dwrensha.ws\/duoludo\" rel=\"attachment wp-att-223872\"><img alt=\"zepto\" class=\"aligncenter size-full wp-image-223872\" height=\"395\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/zepto.png\" width=\"399\"\/><\/a><\/p>","time":"April 12th, 2013 1:39 pm","title":"(Untitled)","title_was_empty":true}