{"author_name":"Red Ring Rico","cat":"LD #28","comments":[],"epoch":1387060380,"likes":0,"metadata":{"p_key":"8010","p_author":"Red Ring Rico","p_authorkey":"22447","p_urlkey":"71182","p_title":"Tinkering with Jenkins, again","p_cat":"LD #28","p_event":"LD28","p_time":"1387060380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"22447","us_name":"Red Ring Rico","us_username":"red-ring-rico","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;m hoping this is the last time I feel compelled to add something to the Jenkins build process, but I think it&#8217;s pretty neat.\u00a0 It now pulls down the latest assets from the FTP site, bundles them with the latest build and also generates a .tar.gz at the top-level \/projects\/ld28\/builds directory.\u00a0 There&#8217;s nothing to show as it&#8217;s been building the unstable branch (I&#8217;ll merge the player branch in a short while).<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"ftp:\/\/ftp.opengamedevelopers.org\/projects\/ld28\/builds\">ftp:\/\/ftp.opengamedevelopers.org\/projects\/ld28\/builds<\/a><\/p>","time":"December 14th, 2013 5:33 pm","title":"Tinkering with Jenkins, again"}