{"assets":[],"author_link":"author\/thebenjaneer\/","author_name":"TheBenjaneer","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1365970980,"event":"LD26","likes":4,"metadata":{"p_key":"80100","p_author":"TheBenjaneer","p_authorkey":"0","p_urlkey":"289110","p_title":"I\u2019m In! (Hopefully)","p_cat":"LD #26","p_event":"LD26","p_time":"1365970980","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/14\/im-in-hopefully-7\/","text":"<p>This will be my first ludum dare (jam) hopefully, so long as life &amp; homework don\u2019t get in the way. I\u2019m a senior in high school (almost done, GT this fall whoo!), and i\u2019ve worked with quite a \u00a0few programming languages and most freely available game engines, but i\u2019ve never really released much of anything so that\u2019ll be new for me. I\u2019ll be working hard (and have been) my c++ library and engine [\u2018Nucleode\u2019] (library here: https:\/\/bitbucket.org\/TheBenjaneer\/libnucleode ). I currently use sfml, and depending on how things go i may use angelscript as far as other libraries go. I\u2019ll be targeting windows\/linux, and if i can get my hands on a mac i\u2019ll attempt a port.<\/p>\n<p>I\u2019ll be using notepad++\/gedit\/kate for my Ide, a shell with my buildtool for building, log files from the engine for debug, and probably paint.net for graphics.<\/p>\n<p>For audio i\u2019m thinking sfxr and bfxr as well as possibly lmms or fl studio and audacity.<\/p>\n<p>Other possible tools include gimp, inkscape, blender, and any of the tools listed on the ludum dare tools page.<\/p>\n<p>Good luck everyone, and have fun!<\/p>","time":"April 14th, 2013 8:23 pm","title":"I\u2019m In! (Hopefully)","title_was_empty":false}