{"assets":[],"author_link":"author\/suese\/","author_name":"Suese","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377571800,"event":"LD27","likes":8,"metadata":{"p_key":"80134","p_author":"Suese","p_authorkey":"0","p_urlkey":"289144","p_title":"Why I chose car-chase style physics.","p_cat":"LD #27","p_event":"LD27","p_time":"1377571800","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/27\/why-i-chose-car-chase-style-physics\/","text":"<p>The physics I used for my space-ship game is extremely contraversial, so let me explain why I chose Car-chase style physics over asteroids-style physics.<\/p>\n<p><img alt=\"Car chase style acceleration vs Asteroids style.\" class=\"aligncenter size-full wp-image-290168\" height=\"480\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/car_chase.png\" width=\"480\"\/><\/p>\n<h4>Asteroids style was slow and plodding<\/h4>\n<p>Asteroids is a great game and the controls are classic, don\u2019t get me wrong. The game was originally asteroids style.<\/p>\n<p>I even changed it to mouse aiming at one point. \u00a0 I didn\u2019t like it, \u00a0it didn\u2019t suite my game.<\/p>\n<p>You had to be really careful when exploring. \u00a0It was too slow and plodding and besides, it\u2019s been over-done.<\/p>\n<h4>Not enough action!<\/h4>\n<p>I chose car-chase style physics with an accelerating throttle instead of the basic thruster mechanics from asteroids because it represented the game better.<\/p>\n<p>It wound up being faster, more exciting, \u00a0more interesting to explore the world with.<\/p>\n<p>It also makes the action remind me of one of my favorite games, \u00a0GTA2.<\/p>\n<p>\u00a0<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_290140\" style=\"width: 490px\"><img alt=\"Click here to play &amp; rate. Click here to view the time lapse.\" class=\"size-full wp-image-290140\" height=\"540\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/split_scrn.png\" width=\"480\"\/><p class=\"wp-caption-text\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=8361\">Click here<\/a> to play &amp; rate.<br\/><a href=\"http:\/\/www.youtube.com\/watch?v=iShKEmIuGCw\">Click here<\/a> to view the time lapse.<\/p><\/div>\n<p>So in conclusion, it\u2019s not a bug\u2026  It\u2019s a feature <img alt=\";)\" class=\"wp-smiley\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_wink.gif\"\/> <\/p>\n<div style=\"float: right;border: 1px solid #eee;padding: 2px;background: #fff;\"><div class=\"iLikeThis\" id=\"iLikeThis-290162\"><span class=\"counter\"><a class=\"image\" onclick=\"likeThis(290162);\">8<\/a><\/span><\/div><\/div>\n<p class=\"postmetadata alt\">\n<small>\n\t\t\t\t\t\tThis entry was posted\n\t\t\t\t\t\t\t\t\t\t\t\ton Tuesday, August 27th, 2013 at 2:50 am\t\t\t\t\t\tand is filed under <a href=\"http:\/\/www.ludumdare.com\/compo\/category\/ld-27\/\" rel=\"category tag\" title=\"View all posts in LD #27\">LD #27<\/a>.\n\t\t\t\t\t\tYou can follow any responses to this entry through the <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/27\/why-i-chose-car-chase-style-physics\/feed\/\">RSS 2.0<\/a> feed.\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tYou can <a href=\"#respond\">leave a response<\/a>, or <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/27\/why-i-chose-car-chase-style-physics\/trackback\/\" rel=\"trackback\">trackback<\/a> from your own site.\n\n\t\t\t\t\t\t\n\t\t\t\t\t<\/small>\n<\/p>","time":"August 27th, 2013 2:50 am","title":"Why I chose car-chase style physics.","title_was_empty":false}