{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/stepoutTitle.jpg","local":"\/data\/posts\/2013\/08\/9ad9262cdce26795f2ede81ce2191134.jpg"}],"author_link":"author\/bitserum\/","author_name":"bitserum","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377652740,"event":"LD27","likes":7,"metadata":{"p_key":"80154","p_author":"bitserum","p_authorkey":"0","p_urlkey":"289164","p_title":"StepOut Postmortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377652740","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/28\/stepout-postmortem\/","text":"<p>Working on our <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=24347\" target=\"_blank\">StepOut<\/a> was incredibly fun and we learned a lot and fell in love with Ludum Dare.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=24347\"><img alt=\"stepoutTitle\" class=\"alignnone size-full wp-image-289091\" height=\"407\" src=\"\/data\/posts\/2013\/08\/9ad9262cdce26795f2ede81ce2191134.jpg\" width=\"641\"\/><\/a><\/p>\n<p>What follows is an excerpt of the complete post-mortem on <a href=\"http:\/\/bitserum.com\/\" target=\"_blank\" title=\"Bitserum indie game developer\">Bitserum<\/a><\/p>\n<h3>The Good<\/h3>\n<ol>\n<li>We were already familiar enough with unity from previous dabbling that we could work pretty fast. We managed to finish what we think is a decent game and polish it in only 72 hours.<\/li>\n<li>I managed to create an atmosphere\/environment I really like and am proud of, and had immense fun with doing that. Level design must be my favorite part of the process.<\/li>\n<li>I love how music basically made itself, for the largest part I just randomly put sounds together.<\/li>\n<li>Ivan (the programmer) loved creating and testing new mechanics, everything past walking and jumping which was pretty basic.<\/li>\n<\/ol>\n<h3>The Bad<\/h3>\n<ol>\n<li>I feel the music is lacking and wish I had much more time to play around, learn and polish ambience track creation.<\/li>\n<li>We hated adjusting to Unity\u2019s physics and accepting all the limitations of its native physics engine (relative to 2D development)<\/li>\n<li>I really wanted just one more level, also more variety in the second level.<\/li>\n<\/ol>","time":"August 28th, 2013 1:19 am","title":"StepOut Postmortem","title_was_empty":false}