{"assets":[],"author_link":"author\/lars-faust\/","author_name":"Lars Faust","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1398488100,"event":"LD29","likes":24,"metadata":{"p_key":"80157","p_author":"Lars Faust","p_authorkey":"0","p_urlkey":"289167","p_title":"DIVE | Devlog#1","p_cat":"LD #29","p_event":"LD29","p_time":"1398488100","p_likes":"24","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/04\/26\/dive-devlog1\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/logo.gif\"><img alt=\"logo\" class=\"aligncenter size-full wp-image-344783\" height=\"250\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/logo.gif\" width=\"468\"\/><\/a><\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2014\/04\/26\/dive-devlog2\/\">Read Devlog #2 here.<\/a><\/p>\n<p style=\"text-align: center\">\n<p style=\"text-align: center\">After waking up at 8:30 and working on the game until 12:30, then having lunch until now, im gonna make my first post.<\/p>\n<p style=\"text-align: center\">Sweet logo, eh?<\/p>\n<p style=\"text-align: center\">Using Unity3D, i\u2019m making a game about the ocean. I\u2019m sure i am not the only one.<\/p>\n<p style=\"text-align: center\">The goal of the game is to drive a submarine, sorry, a\u00a0<strong>yellow<\/strong> submarine around and collect stuff. Not sure what yet. Probably fish or something.<\/p>\n<p style=\"text-align: center\">Just as in my first LD, i am focusing on design first, and gameplay later, which probably isn\u2019t the very brightest thing to do, but it seems natural to me.<\/p>\n<p style=\"text-align: center\"><img alt=\"s\" class=\"aligncenter size-full wp-image-344796\" height=\"233\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/s.gif\" width=\"294\"\/><\/p>\n<p style=\"text-align: center\">Here is a gif of the submarine. This shot is a bit zoomed in and the sub seems a bit too round\u00a0for the style i am going for, i will probably have to adjust that.<\/p>\n<p style=\"text-align: center\">The waves are generated through the most magical of gamedev-tools: Perlin-Noise.<\/p>\n<p style=\"text-align: center\">So far so good. Definitely pleased with what i have done in the 3 hours so far.<\/p>\n<\/p>","time":"April 26th, 2014 4:55 am","title":"DIVE | Devlog#1","title_was_empty":false}