{"assets":[],"author_link":"author\/megamasterx\/","author_name":"MegaMasterX","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377578700,"event":"LD27","likes":6,"metadata":{"p_key":"80174","p_author":"MegaMasterX","p_authorkey":"0","p_urlkey":"289184","p_title":"LD27 : Post-Dare Reflections","p_cat":"LD #27","p_event":"LD27","p_time":"1377578700","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/27\/ld27-post-dare-reflections\/","text":"<p>Being my <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=20152\">first LD<\/a>, I didn\u2019t know what to expect. Part of me predicted a sit-down-and-crunch-code session to go on throughout the weekend. After my first 6 hours, breaks had to be in order. Between copious amounts of testing during development and a wandering attention span, I\u2019m proud to say that I did make it.<\/p>\n<p>Without support from our artist (Matt), sound engineer (Ace), #Ludumdare for getting me past that KeyboardState hump, and my wife\u2026we probably wouldn\u2019t have a game.<\/p>\n<p>This isn\u2019t just 2xH Studios\u2019 first release, it\u2019s actually my first personal full release. In a mountain of unfinished projects and bad concepts, I suppose a theme and a deadline were just what I needed to get something done.<\/p>\n<p>I\u2019m proud of our team. I\u2019m proud of our work. Yeah, it\u2019s clunky\u2026but its coded from the ground up. It\u2019s a mess, but its our mess.<\/p>\n<p>Here\u2019s to many future Ludum Dares.<\/p>\n<p>-Bryan<br\/>\n<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=20152\"><img alt=\"\" height=\"455\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/273708\/20152-shot0.png\" width=\"676\"\/><\/a><\/p>","time":"August 27th, 2013 4:45 am","title":"LD27 : Post-Dare Reflections","title_was_empty":false}