{"assets":[],"author_link":"author\/local-minimum\/","author_name":"local minimum","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377610320,"event":"LD27","likes":3,"metadata":{"p_key":"80185","p_author":"local minimum","p_authorkey":"0","p_urlkey":"289195","p_title":"Run with the revolution \u2013 tipsy post-mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377610320","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/27\/run-with-the-revolution-tipsy-post-mortem\/","text":"<p>I feel like I\u2019m re-iterating myself, but I\u2019m a bit surprised for someone having a hard time ever finishing any programming task, that this adventure actually progressed in a very timely manner.<\/p>\n<p><strong>What felt right<\/strong><\/p>\n<ul>\n<li>The quite simple idea of a FPS with a revolving world made for quite easy game development when the revolution was finally working. Not having to deal with a character sure saved me some hours.<\/li>\n<li>Using Unity + Blender definately helped in focusing on the game proper and not writing code in i Phython from almost scratch as I\u2019m used to. In fact there was never anything truely stressful about the whole thing, I had something I could have submitted early Saturday afternoon. <\/li>\n<\/ul>\n<p><strong>What didn\u2019t feel so good.<\/strong><\/p>\n<ul>\n<li>I should have taken the time to learn the built in character controller module importable in Unity, the controls are definitely lacking some.<\/li>\n<li>It was a bit of a learning curve in Blender, and it would have made for a more enjoyable game if there had been a more deliberate world with levels that were not only built from static right angled blocks.<\/li>\n<li>My initial idea was that the power ups would have side effects such as vertigo and <strong>a pack of dolphins obscuring the visual field<\/strong>. That would have made the game about 112% more cool, but I opted for having a menu system and high score board instead. Next time I\u2019ll go for the dolphins, I promise.<\/li>\n<\/ul>\n<p>In all it was an extremely rewarding experience, and many lessons learned. Can\u2019t wait until next dare. I\u2019m going to be so much prepared, I\u2019m going to be familiar with the tools, and it is going to be so much fun!<\/p>\n<p>Give it a try, my game, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=24765\" title=\"Run with the Revolution\"><\/a> <\/p>","time":"August 27th, 2013 1:32 pm","title":"Run with the revolution \u2013 tipsy post-mortem","title_was_empty":false}