{"assets":[],"author_link":"author\/zeppelincaptain\/","author_name":"ZeppelinCaptain","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377611760,"event":"LD27","likes":4,"metadata":{"p_key":"80194","p_author":"ZeppelinCaptain","p_authorkey":"0","p_urlkey":"289203","p_title":"The Time of Half the Time \u2013 A post-mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377611760","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/27\/the-time-of-half-the-time-a-post-mortem\/","text":"<p>So this weekend I made a <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=27032\" target=\"_blank\" title=\"game\">game<\/a>.<\/p>\n<p>THAT IS AWESOME <img alt=\":D\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_biggrin.gif\"\/><\/p>\n<p>So this weekend I made a game that I am actually proud of.<\/p>\n<p>THAT IS FUCKING AWESOME.<\/p>\n<p>So this weekend I made a game that I am actually proud of AND people in the comments seem to like it*, especially the story which is what I am the most proud of as well.<\/p>\n<p>The feeling I get from that is <strong>indescribable<\/strong>.<\/p>\n<p>If people keep posting comments like that, I think my head might get so light with happiness that I float all the way to the moon. This might have been my first Ludum Dare, but it sure as heck won\u2019t be the last.<\/p>\n<p>But anyway, since I really like all the post-mortem lists of rights\/wrongs, I am going to copy that very idea. Here goes:<\/p>\n<p><strong>Where I rocked<\/strong><\/p>\n<ul>\n<li><em>Good idea choices.<\/em> Got an idea that I liked very quickly. I scrapped that after a few minutes of thoughts. Then I had breakfast and showered and got a much, much better idea, which is pretty much unaltered in the final game.<\/li>\n<li><em>Awesome work ethic.<\/em> I looked at the theme, went to eat, shower, stuff like that, had the idea and then worked pretty much uninterrupted until night, where I actually went to bed at the responsible time of 11 pm (which seems to be an extreme exception to 5 am in this jam). I was then well rested for the next day, and worked till 12:30 pm the next night (2\u00bd hours before time limit). Never lost motivation, probably due to how much I liked the idea.<\/li>\n<li><em>Story.\u00a0<\/em>Wrote a, in my humble opinion, touching little story, and put it nicely into the game. And the thing that I am much more proud of is that the gameplay actually supported the emotions of the story, especially towards the end. I\u2019m very very happy about having achieved that.<\/li>\n<li><em>Gameplay<\/em>. Although not as flavored or challenging\u00a0as I would have liked, I am rather content with the gameplay. The main mechanic, spinning, feels very good.<\/li>\n<li><em>Game feedback.\u00a0<\/em>Something that I once had a lot of problems with, now came pretty easily. It is quite clear to see\/feel when you get hit, when you hit enemies and so on. &lt;3 particles &lt;3<\/li>\n<li><em>Finishing.\u00a0<\/em>Yay! I could have added a lot more, and there are some small tweaks that I could have made, which would have improved the quality of the challenge a bunch, but which I only thought of later, but I had to sleep, and so I just told myself that it was finished and submitted. Feels good.<\/li>\n<\/ul>\n<p><strong>Where I sucked<\/strong><\/p>\n<ul>\n<li><em><\/em><em>The tools<\/em>. I had not prepared them, so lost at least an hour downloading and setting up Flash Develop and Flixel. And I wasn\u2019t really comfortable using them, since I haven\u2019t made a game with them for a while, so had to spend a lot of time refreshing as well. Rookie mistakes, I know, but it <strong>is<\/strong> my first time.<\/li>\n<li><em>Sound.<\/em> Never made\/got it. A nice quiet soundtrack could have improved this game by miles.<\/li>\n<li><em>Art<\/em>. Just look at it. I am not good at art, and I never had time to even try.<\/li>\n<li><em>Testing<\/em>. The only ones who I had time to test with were my parents, and neither of them know how to play video games. Part of the reason why the game is too easy, probably.<\/li>\n<li><em>Challenge.\u00a0<\/em>As stated before. The initial idea involved more types of enemies. Another way to make it more challenging in a good way that is glaring me in the eyes, would be to require the player to kill a set number of enemies before being able to grab the night stash. Boom.<\/li>\n<\/ul>\n<p>All in all, I am so happy about participating and about my game, that something VERY important will have to be scheduled in the next LD weekend for me to not participate again.<br\/>\nThank you for reading this <img alt=\":D\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_biggrin.gif\"\/><br\/>\n-ZC<\/p>\n<p>*Of course, on all the games people are very polite and mostly say the good things, so I can\u2019t really be sure if it\u2019s actually any good, before I see the ratings. I am aiming for a relatively good mood score most of all.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/half-the-time\/\" rel=\"tag\">Half the Time<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"August 27th, 2013 1:56 pm","title":"The Time of Half the Time \u2013 A post-mortem","title_was_empty":false}