May I help you ? End of day 1

Here is a little update about what we have done since this morning.

Maxime have been working 2d assets. As you can see here, getting the right references is always important!

ld29_day1_d

Meanwhile, Paul was discovering pathfinding and variables on Game Maker and I was trying the tiles system :

ld29_day1_a

But as we are not planning to have an open world, but (luckily) a couple of levels, we might just drop the tile building and layout and use a background image. Yes I know, but today with all the ram we had, who cares?

Here is a preview of the current line up of characters. You play Georges, the other ones are NPC.

ld29_day1_b

About references, Tim here on the left might be inspired by another famous Tim :)

And finally a sneak peak of one of the gameplay mechanics we might use: an old fashion dialogues boxe with multiple choices ! To be able to fullfill your bloody pulsions you need to have the people alone in a room but you also need to prevent the others to find out what you have done. This is where the dialogues came in to make you try to influence the NPC behaviors.

ld29_day1_c

Good end of day one to everyone out there ! :)

Cheers

Maxime, Paul and Flavio

Tags: Game Maker Studio, ld29, May I help you?, wip