Routine decisions (in 10 seconds) – postmortem (for a postmortem)

I don’t understand a word “postmortem” here, on the Ludum Dare. Is this means “my game is good but i don’t have any feelings to it and i don’t want to do anything with it, so i will let it die”? Not good for me.

Routine decisions” is now on clay.io (publishers are welcome) and it was on the newgrounds.com (deleted for a reason described in the next block).

I’ve noticed a great difference between people here and people outside ludumdare.com. Those people outside are customers – they probably see an idea but they judge a game by it’s graphics, action, motion… The surface of the game. They can’t see the main, the root, what it has in its substruction. Yeah, that sounds like “i’m an unadmitted genious and nobody can understand how deep my game is”, but no – i’ve just noticed, i don’t care about those who say “heeey, your graphics made in 4 hours is not good enough”. :)

So, the postmortem. No, postmortem for a postmortem – i don’t want to write it down, i don’t like an idea of postmortem. As people in Russia say, “don’t show your fists after the fight” (bad translation, but you may catch up an idea). I had emotions, i had an experience, i spent my weekend in a perfect way.

But what i really want to say is “Thank you, ludum dare, for the way you are. One of the best communities in the world i was a part of”.