Announcing: Spool. Also um I’m in! #6

Hi I’m mcc! I make games and you can find them at runhello.com. I’m going to be doing Ludum Dare this time for the sixth time. This time I am doing a collaboration with Porpentine.

Also, I made a tool this week! Porp and I do not know what we are going to make this weekend but it’s somehow going to use this tool. It’s called “Spool” and the basic idea is “It’s a Twine networking library?!”. It’s eventually going to be some Twine macros for doing AJAX and a little Tornado web server with some useful web services to AJAX to. Maybe it’s not obvious why that is a thing you would want, but we are going to make something incredibly awesome with it this weekend and then you will see why you want it! 😀

Under the “you can use tools/library code you wrote before the jam, as long as you open source it” rule, here is the code for proto-Spool:

https://bitbucket.org/runhello/spool

The server that’s there now is based on the server for my Ludum Dare 24 game, The World Hates You, and L Arnott helped a ton with doing the macro part that’s there now.

This is going to be the first time I do a web game for Ludum Dare, or really at all (I’ve only made one Twine game before really) so I am at once excited and incredibly terrified! 😀