{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/things.gif","local":"\/data\/posts\/2013\/09\/2be31c3406cd1cf6e0a6924833b339c8.gif"}],"author_link":"author\/rxi\/","author_name":"rxi","cat":"MiniLD #45","categories":["MiniLD #45"],"comments":[],"epoch":1379822400,"event":"LD45","likes":6,"metadata":{"p_key":"80293","p_author":"rxi","p_authorkey":"0","p_urlkey":"289303","p_title":"Progress","p_cat":"MiniLD #45","p_event":"LD27","p_time":"1379822400","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/09\/22\/progress-293\/","text":"<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/09\/22\/progress-293\/things-2\/\" rel=\"attachment wp-att-297200\"><img alt=\"things\" class=\"aligncenter wp-image-297200\" height=\"280\" src=\"\/data\/posts\/2013\/09\/2be31c3406cd1cf6e0a6924833b339c8.gif\" width=\"448\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>Aw yeah. Got the tilemap loading \/ drawing \/ collision working! This is all the main tedious parts out the way. I managed to write the worlds smallest (and worst) .TMX loader so I can just load the <em>Tiled<\/em> level files right into the game. It felt a bit funny using tech from the 80s to load XML, a format which wouldn\u2019t be invented for another 8 years.<\/p>\n<p>I think the game is going to end up needing a Pentium at the very least, I doubt I\u2019ll get it running well on a 486 given the time constraints. The sparse colour palette was a stylistic choice, I could display up to 256 colours \u2014 more colours will probably come into play later.<\/p>","time":"September 22nd, 2013 4:00 am","title":"Progress","title_was_empty":false}