{"assets":[],"author_link":"author\/ditto\/","author_name":"Ditto","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1386078780,"event":"LD28","likes":8,"metadata":{"p_key":"80375","p_author":"Ditto","p_authorkey":"0","p_urlkey":"289385","p_title":"I\u2019m in!","p_cat":"LD #28","p_event":"LD28","p_time":"1386078780","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/03\/im-in-1540\/","text":"<p>Ludum Dare is around the corner once again and once again I\u2019m in! This time I\u2019ll be working solo, last time I tried teamwork with the lovely DreamTeam. It was amazing, but the core LD-experience is solo if you ask me!<\/p>\n<p>I\u2019ll use SFML with C++ this time, with a little lib I\u2019ve written, it provides window handling, sound, some gamelogic and stuff, so that I can concentrate on creating a game, rather than wasting precious hours on getting a working window! If you feel like you want to look at it, you can download it <a href=\"https:\/\/www.dropbox.com\/sh\/tgjx3bbu0d2r03m\/sVOGaM-wPv\" target=\"_blank\" title=\"Dittos lib\">HERE<\/a>. I must warn you though, it\u2019s hastily written and filled to the brim with bugs!<\/p>\n<p>For graphics I\u2019ll use Photoshop, and sounds I will either record and process in Audacity or generate with SFXR, we\u2019ll see!<\/p>\n<p>I wish you all a good Dare!<\/p>","time":"December 3rd, 2013 1:53 pm","title":"I\u2019m in!","title_was_empty":false}