640kb ought to be enough for anybody

abnormal

I think I found an error in one of the compiler-made error message I got.

 

toolarge

Never gotten this one before — I guess we’re not going to have super massive levels. Writing any streaming-from-disk-levels-cleverness using 16bit DOS probably isn’t the best idea given the time constraint.

 

walkcycle

Not 100% happy with the walk cycle, animating a 1bit sprite is surprisingly hard to get right.