Poor Bob
I made a little more progress with Bob yesterday, implementing the ability to pause the physics to allow the player to move objects around. This likely won’t be the way the final game works, but it allows me to easily test which combinations of objects work best for drowning poor Bob.

The next thing to add is the timer and animation for Bob running out of air, then I’ll move on to building some levels. I’m still not convinced I’ll have time to finish this today, as my herd of guinea pigs need their cages cleaned.