{"assets":[],"author_link":"author\/gambrinous\/","author_name":"gambrinous","cat":"October Challenge 2013","categories":["October Challenge 2013"],"comments":[],"epoch":1381679040,"event":"","likes":4,"metadata":{"p_key":"80403","p_author":"gambrinous","p_authorkey":"0","p_urlkey":"289413","p_title":"Guild of Dungeoneering \u2013 first playable version","p_cat":"October Challenge 2013","p_event":"LD27","p_time":"1381679040","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/10\/13\/guild-of-dungeoneering-first-playable-version\/","text":"<p><b>Guild of Dungeoneering<\/b><br\/>\n\u201cRecruit adventurers to explore dungeons for the glory of your Guild. Build the dungeon room by room, fill it with monsters, traps and treasure .. and hope your dungeoneers have what it takes to return victorious!\u201d<\/p>\n<p>[A dungeon crawler where you don\u2019t get to control the adventurer. Instead you lay out the dungeon one room at a time (including treasure &amp; monsters) and he proceeds according to his AI. You want him to explore, level up, find treasures and ultimately survive \u2013 but you don\u2019t get to directly control him.]<\/p>\n<p style=\"text-align: center\"><img alt=\"\" class=\"aligncenter\" height=\"417\" src=\"http:\/\/i.imgur.com\/l8ChvA1.jpg\" width=\"560\"\/><\/p>\n<p><b>Playable link:<\/b><br\/>\n\u2013&gt;\u00a0<a href=\"http:\/\/gambrinous.com\/games\/dungeoneering\/\" target=\"_blank\">Guild of Dungeoneering<\/a>\u00a0&lt;\u2013<\/p>\n<p><strong>Feedback:<br\/>\n<\/strong>In this <a href=\"http:\/\/forums.tigsource.com\/index.php?topic=36421\">devlog thread<\/a>, please! (or to <a href=\"https:\/\/twitter.com\/gambrinous\">@gambrinous<\/a>)<\/p>\n<p><b>TODO list:<\/b><br\/>\n\u2013\u00a0<del>Hero character &amp; movement<\/del><br\/>\n\u2013\u00a0<del>Remove tile-choice mechanic, replace with a random set of things you MUST place at the start of each turn. Example: a goblin, a +1 dagger, a new room.<\/del><br\/>\n\u2013\u00a0<del>Monster, item sprites<\/del><br\/>\n\u2013\u00a0<del>Hero moves to one room next to him only (of his choice), after you place things.<\/del><br\/>\n\u2013 Speech bubbles for heroes (&amp; monsters) to show their intent &amp; add a little humour (eg \u2018Snakes. Why\u2019d it have to be snakes?\u2019)<br\/>\n\u2013 Bug with \u2018?\u2019 explorable spaces that have multiple entry points (only uses first-seen entry point)<br\/>\n\u2013 Bug with possible room\/corridor tiles coming up that you can\u2019t fit anywhere<br\/>\n\u2013 Actual RPG elements (eg levels, equipment, etc)<br\/>\n\u2013 Some sort of battle system (automated)<br\/>\n\u2013 Replace placeholder art<\/p>","time":"October 13th, 2013 3:44 pm","title":"Guild of Dungeoneering \u2013 first playable version","title_was_empty":false}