{"assets":[],"author_link":"author\/rxi\/","author_name":"rxi","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1367028120,"event":"LD26","likes":3,"metadata":{"p_key":"80411","p_author":"rxi","p_authorkey":"0","p_urlkey":"289420","p_title":"Mental Hair","p_cat":"LD #26","p_event":"LD26","p_time":"1367028120","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/27\/mental-hair\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/27\/npcs\/npc_anim2\/\" rel=\"attachment wp-att-235617\"><br\/>\n<img alt=\"npc_anim2\" class=\"aligncenter size-full wp-image-235617\" height=\"186\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/npc_anim2.gif\" width=\"362\"\/><\/a><\/p>\n<p>I\u2019m aiming to make a content rich world, which, given the time frame, I\u2019ve decided this means I have to use a lot of random generation and build as many things in code at runtime as I can (assuming this would actually save me time). Just got the random composite NPC generation good-enough. I thought I\u2019d aim to have a bit of a plot, which I don\u2019t think I\u2019ve ever attempted in a game before\u2026<\/p>\n<p>It seems my NPCs will occupy a world where everyone has mental hair. Deal with it.<\/p>","time":"April 27th, 2013 2:02 am","title":"Mental Hair","title_was_empty":false}