I’m in(ish)
I’ve done a few mini’s but this is the first time I will participate in a regular compo. I doubt I will get the full weekend, but I will try to complete something.
Engine: custom built using cocos2d-x(native), angelscript, chipmunk physics, enet, and a few other open source libraries.
Tools: visual studio 2012, geany, graphics gale, custom animation tool, sfxr, texturepacker, physicseditor, and notepad 2.