{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/ff595bebd35f9d60024dca259c4cf5f1-300x226.jpg","local":"\/data\/posts\/2014\/05\/41416f2a870a947342159575764243a4.jpg"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/ff595bebd35f9d60024dca259c4cf5f1.jpg","local":"\/data\/posts\/2014\/05\/e62a54753471123d17b345b862978208.jpg"}],"author_link":"author\/shs\/","author_name":"shs","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1399141020,"event":"LD29","likes":5,"metadata":{"p_key":"80515","p_author":"shs","p_authorkey":"0","p_urlkey":"289525","p_title":"A lesson in the madness","p_cat":"LD #29","p_event":"LD29","p_time":"1399141020","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/05\/03\/a-lesson-in-the-madness\/","text":"<p>For this <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=27342\" target=\"_blank\">ludum dare<\/a> I made a game about a character trying to make a game. The idea isn\u2019t terribly novel and there was very little game to it, but I think there\u2019s something that can be learned from it.<\/p>\n<p><a href=\"\/data\/posts\/2014\/05\/e62a54753471123d17b345b862978208.jpg\"><img alt=\"ff595bebd35f9d60024dca259c4cf5f1\" class=\"alignnone size-medium wp-image-360154\" height=\"226\" src=\"\/data\/posts\/2014\/05\/41416f2a870a947342159575764243a4.jpg\" width=\"300\"\/><\/a><\/p>\n<p>The story of the game involves a character who attempts to make his own game, but completely fails to attract any sort of outside interest. Players won\u2019t download his games even for free, reviewers won\u2019t give him the time of day, and overall nobody cares. He pours a great deal of time into his craft but ultimately gives up after failing to earn not just fame, but any recognition whatsoever.<\/p>\n<p>Anyone who has done any sort of creative endeavor, which of course includes making a game, can probably relate to the character\u2019s plight. There is always a very distinct possibility that you\u2019ll spend hundreds or thousands of hours on a project, and in the end it\u2019ll only be looked at by an extremely tiny minority of people,\u00a0 assuming anyone looks at it at all.\u00a0 It\u2019s a very miserable feeling when you think about it. You may spend a thousand hours working on something only to have everything you\u2019ve done written off and ignored for reasons you\u2019ll never know.<\/p>\n<p>So what\u2019s the lesson here? It\u2019s simple: you have to accept the possibility that nobody except you will ever give a care about anything you produce, and continue your creative endeavor for one reason: because you enjoy it.<\/p>\n<p>\u00a0<\/p>","time":"May 3rd, 2014 6:17 pm","title":"A lesson in the madness","title_was_empty":false}