{"assets":[],"author_link":"author\/mortus\/","author_name":"mortus","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1399625460,"event":"LD29","likes":5,"metadata":{"p_key":"80553","p_author":"mortus","p_authorkey":"0","p_urlkey":"289670","p_title":"Development of Greed for Gems","p_cat":"LD #29","p_event":"LD29","p_time":"1399625460","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/05\/09\/development-of-greed-for-gems\/","text":"<p>This is a post about development of LD29 entry Greed for Gems, you can play and rate it <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=20884\">HERE<\/a>.<\/p>\n<p>This time around I\u2019ve decided to make a screenshot every 2 hours of the compo that will picture the most significant thing I\u2019ve done during that time. Sometimes I\u2019ve made 2 or 3 and sometimes I\u2019ve skipped it altogether because I was too busy trying to complete the game in time or the progress of the past 2 hours was non-detectable on screen (recording of sounds and implementing respawn and reload mechanics for example).<\/p>\n<p>Anyway, those shots were a great motivation for me during the compo and a nice nostalgic inspiration after it, so I\u2019ve finally got around to publishing some of them with comments, maybe they can inspire someone too. In some sense you can see it as a timelapse (with a step of 2 hours). Here are the most important:<\/p>\n<p><strong>Day 1, 2 hours in:<\/strong><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d1_h12_0.png\"><img alt=\"d1_h12_0\" class=\"alignnone size-thumbnail wp-image-361759\" height=\"150\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d1_h12_0-150x150.png\" width=\"150\"\/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d1_h12_1.png\"><img alt=\"d1_h12_1\" class=\"alignnone wp-image-361760 size-thumbnail\" height=\"150\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d1_h12_1-150x150.png\" width=\"150\"\/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d1_h12_2.png\"><img alt=\"d1_h12_2\" class=\"alignnone wp-image-361761 size-thumbnail\" height=\"150\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d1_h12_2-150x150.png\" width=\"150\"\/><\/a><\/p>\n<p>Global map generator is in and functioning, it\u2019s quite similar to the final version actually, just a few probability variables were changed. Rectangles are rooms and number is its \u2018depth\u2019 \u2013 distance from the entrance. Every depth-14 room has a megagem in it.<\/p>\n<p><strong>Day 1, 6 hours in:<\/strong><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d1_h16.png\"><img alt=\"d1_h16\" class=\"alignnone size-medium wp-image-361762\" height=\"187\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d1_h16-300x187.png\" width=\"300\"\/><\/a><\/p>\n<p>After another 2 hours the room generator was in but there\u2019s not much to see so no screenshot for you, another 2 hours though, and rooms are actually linked to the global map, placed in world and you can switch between them (Can you find shown place on the map?). In some sense that\u2019s a key point of development for me, at least it has no loose ends.<\/p>\n<p><strong>Day 1, 10 hours in:<\/strong><\/p>\n<p>At 8 hours I had working platformer mechanics (this time I\u2019ve decided to use a publicly available code instead of spending half a day on writing my own, but in the end I\u2019ve rewritten quite a lot of it because it was not suiting me too well and it was too much integrated with its project and I had to reintegrate it to my needs). Nothing to see in static there too, so here\u2019s a picture from 10 hours in:<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d1_h20.png\"><img alt=\"d1_h20\" class=\"alignnone size-large wp-image-361763\" height=\"411\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d1_h20-550x411.png\" width=\"550\"\/><\/a><\/p>\n<p>That\u2019s one of the pictures that I like the most visually, and it probably tells that I\u2019ve made a wrong turn somewhere later (probably shouldn\u2019t have made tiles so dark, they were cool a bit lighter). You can see that shadows and light are added, by the placement of the light sources I guess that you could already place them at your position in game then, but I\u2019m not sure. It\u2019s definitely a landmark, you basically have a core gameplay here \u2013 exploration of a dark cave. Maybe I can even call it a minimum viable product.<\/p>\n<p><strong>Day 1, 14 hours in:<\/strong><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d1_h24.png\"><img alt=\"d1_h24\" class=\"alignnone size-medium wp-image-361764\" height=\"254\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d1_h24-300x254.png\" width=\"300\"\/><\/a><\/p>\n<p>Another 4 hours (it seems that landmarks happen every 4 hours and I can just skip every other screenshot I have) and I have working ladder and torch placement mechanics. At last you can go not only down, but up too! Colors are very different from what you\u2019ve seen before, at this point I\u2019ve started doing at least SOME graphics (actually, the ground tile you see here made it to the \u2018release\u2019 so it\u2019s kinda final). It\u2019s also almost the end of day 1, I\u2019ve worked only 1 hour after that and added gems to the game but there\u2019s not much to look at (and I\u2019ve posted day 1 results with a picture before).<\/p>\n<p><strong>Day 2, 4 hours in:<\/strong><\/p>\n<p>Skipping 2 hours image again, the second day, 4 hours in and I have some GUI, inventory and bats!<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d2_h14.png\"><img alt=\"d2_h14\" class=\"alignnone wp-image-361765 size-medium\" height=\"291\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d2_h14-300x291.png\" width=\"300\"\/><\/a><\/p>\n<p>Bats are the first \u2013 and since I had no time to create more \u2013 the only enemies in the game. I\u2019m satisfied with their AI, I think they actually move quite bat-like. Well, most of the times. (If you can\u2019t notice them, they are brown rectangles)<\/p>\n<p><strong>Day 2, 7 hours in:<\/strong><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d2_h17_1.png\"><img alt=\"d2_h17_1\" class=\"alignnone size-large wp-image-361766\" height=\"413\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d2_h17_1-550x413.png\" width=\"550\"\/><\/a><\/p>\n<p>More graphics added, most new things you see are almost final. Also that\u2019s almost every light source in the game on one screen.<\/p>\n<p><strong>Day 2, 10 hours in:<\/strong><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d2_h20.png\"><img alt=\"d2_h20\" class=\"alignnone size-full wp-image-361767\" height=\"236\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/d2_h20.png\" width=\"215\"\/><\/a><\/p>\n<p>Main character is drawn, added megagems to the game so it at last has SOME goal. Hid them in the farthest rooms of the cave. I guess I could have submitted the game right then, it was, in a way, complete the first time during those 2 days. It still had no sounds at all, no respawn mechanics, no 2 players mode, probably few nasty bugs and some graphics were not final (you can see the old ladder that was changed before \u2018release\u2019).<\/p>\n<p><strong>Day 2, 18 hours in:<\/strong><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/final_0.png\"><img alt=\"final_0\" class=\"alignnone size-large wp-image-361769\" height=\"412\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/final_0-550x412.png\" width=\"550\"\/><\/a><\/p>\n<p>So, it\u2019s 1 hour before compo ends, and I\u2019ve skipped the whole 8 hours. I have some images but there\u2019s not much to show, because first I\u2019ve spent 3-4 hours on creating sounds, around 2 hours on adding second player to the game and implementing death and respawn mechanics and 2-3 more hours just polishing what I could with very little overall visual effect. So here is a final screenshot for you, made around half an hour before the compo ends. I was working until the very end and submitted the game around 10 minutes before the deadline and was afraid I won\u2019t make it in time as the site was too much laggy at that time (didn\u2019t know there was a submission hour as I always was finishing earlier and was already asleep at that point before).<\/p>\n<p>Well, that was one long post, hope it at least amused you with the images. If you\u2019re interested, please play and rate <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=20884\">Greed for Gems<\/a> and leave your comments!<\/p>","time":"May 9th, 2014 8:51 am","title":"Development of Greed for Gems","title_was_empty":false}