Through the eyes of a 2D sprite
Hi everyone. Hope your entries are going well! I’m pleased with the progress of mine. Since my last post, I’ve added sound, levels, unstable/radioactive particles and, most importantly, first person perspective. That is, first person perspective from the point of view of a 2D sprite, which is essentially 1D. The game is nearly done but I need to play it all through again to check I’ve not introduced any crashes or anything with first person view. Then I’m going to need to do a pretty good write up so people can understand what’s actually going on! Here is a screeny of the game so far.

Let me explain what you are seeing here (I’ll do a better job with diagrams for the release version). In the top box, you are seeing a TOP DOWN perspective of a 2D map in 1D. You, the player, are the tiny blue box. The big orange thing drifting across your view is your target. The reason your view is so wide is because when I took this screeny, I had merged with a number of other particles so that my character was much wider than when it starts. The bottom box is the FIRST PERSON view, again in 1D. You can now see what the big orange thing looks like from the side, as well as some other stuff that you can’t see in top down mode. Got it?
Oh and by the way, this is minimalist because it has the minimum number of dimensions (1) – does that count?