{"author_name":"oparisy","cat":"LD #35","comments":[],"epoch":1460757480,"likes":0,"metadata":{"p_key":"8073","p_author":"oparisy","p_authorkey":"50996","p_urlkey":"43518","p_title":"I\u2019m In!","p_cat":"LD #35","p_event":"LD35","p_time":"1460757480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"50996","us_name":"oparisy","us_username":"oparisy","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>This will be my third try at a Ludum Dare &#8220;compo&#8221;.<\/p>\n <p>Same tooling than last time: npm packages (mostly stack.gl), browserify, some blender modeling with an Eclipse IDE topping. Oh, and I may reuse non-gameplay code from my github snippets and previous LD entries.<\/p>\n <p>But different objectives: hopefully I&#8217;ll spend less time learning and pushing the technical envelope, and focus on gameplay elements. Answer in 50 hours <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/blender\/\" rel=\"tag\">blender<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/npm\/\" rel=\"tag\">npm<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/stack-gl\/\" rel=\"tag\">stack.gl<\/a><\/p>","time":"April 15th, 2016 4:58 pm","title":"I\u2019m In!"}