{"assets":[],"author_link":"author\/seconddimension\/","author_name":"SecondDimension","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1387020180,"event":"LD28","likes":8,"metadata":{"p_key":"80768","p_author":"SecondDimension","p_authorkey":"0","p_urlkey":"289885","p_title":"Starting Some Excel Graphics","p_cat":"LD #28","p_event":"LD28","p_time":"1387020180","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/14\/starting-some-excel-graphics\/","text":"<p>I\u2019ve been bogged down in mechanics and making things move about correctly, but just about ready to starting making some graphics for my game. \u00a0As I mentioned, I am pretty terrible at most things art-related, but I can do Excel. \u00a0So here we go again, some initial character attempts with Microsoft\u2019s wonderful auto-shapes:<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/14\/starting-some-excel-graphics\/excelagain\/\" rel=\"attachment wp-att-312018\"><img alt=\"ExcelAgain\" class=\"alignnone wp-image-312018\" height=\"447\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ExcelAgain.png\" width=\"479\"\/><\/a><\/p>","time":"December 14th, 2013 11:23 am","title":"Starting Some Excel Graphics","title_was_empty":false}